Replay
  • Night ElfRobinson
    1. Keeper of the Grove, level 5
    2. Pandaren Brewmaster, level 6
  • HumanSyDe
    1. Archmage, level 5
    2. Blood Mage, level 4
    3. Goblin Alchemist, level 3
vs
Game length
00:25:49
Patch
1.36
Downloads
53
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 17, 2023 by kover2177
Game breakdown

Robinson (Robinson#21701)

297 APM

Heroes

  • Keeper of the GroveLevel 5
  • Pandaren BrewmasterLevel 6

Units

  • Wisp20
  • Druid of the Claw10
  • Dryad8
  • Archer6
  • Hippogryph5
  • Faerie Dragon3
  • Goblin Shredder1

Buildings

  • Moon Well9
  • Ancient of Wonders3
  • Tree of Life2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Improved Bows
  • Nature's Blessing
  • Abolish Magic
  • Strength of the WildLevel 4
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Reinforced HidesLevel 3
  • Ultravision
  • Mark of the ClawLevel 2

Items

  • Scroll of Healing7
  • Lesser Clarity Potion6
  • Anti-magic Potion6
  • Moonstone5
  • Potion of Mana3
  • Staff of Preservation2
  • Scroll of Town Portal1

Control groups

Group 123456
Set 32 34 12 6 1 1
Used 1154 1084 279 254 185 144
Actions by type
Right clicks
2726
Selections
987
Control group selections
3100
Control groups set
86
Build and train orders
230
Abilities
194
Basic commands
244
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
6

SyDe (SyDe#2753)

267 APM

Heroes

  • ArchmageLevel 5
  • Blood MageLevel 4
  • Goblin AlchemistLevel 3

Units

  • Peasant19
  • Footman14
  • Flying Machine12
  • Knight10
  • Mortar Team7
  • Priest6
  • Spell Breaker4
  • Rifleman3
  • Sorceress3

Buildings

  • Farm12
  • Scout Tower4
  • Barracks3
  • Arcane Tower3
  • Town Hall3
  • Altar of Kings2
  • Arcane Sanctum2
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1
  • Castle1

Upgrades

  • Defend
  • Long Rifles
  • GunpowderLevel 2
  • Priest TrainingLevel 2
  • SwordsLevel 2
  • PlatingLevel 3
  • Flare
  • Sorceress Training
  • Fragmentation Shards
  • Animal War Training

Items

  • Dust of Appearance1
  • Boots of Speed1
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Scroll of Regeneration1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1
  • Scroll of Healing1
  • Staff of Sanctuary1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 90 37 18 12 8 5
Used 965 467 209 227 499 201
Actions by type
Right clicks
1610
Selections
1354
Control group selections
2568
Control groups set
170
Build and train orders
201
Abilities
204
Basic commands
660
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

NightelfData incomplete
17,370

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,813 6:27 9,625 12:54 14,438 19:21 19,250 25:49
Army6,130
Economy1,880
Production790
Technology1,050
Support7,520

Partial spend: actions with unknown prices are excluded.

Human
19,250

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,813 6:27 9,625 12:54 14,438 19:21 19,250 25:49
Army9,550
Economy2,580
Production1,280
Technology1,300
Support4,540
25:49 / 25:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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