Replay
  • HumanHawK
    1. Archmage, level 5
    2. Pandaren Brewmaster, level 3
    3. Paladin, level 2
  • HumanKas
    1. Archmage, level 6
    2. Pandaren Brewmaster, level 3
    3. Paladin, level 2
vs
Game length
00:17:17
Patch
1.36
Downloads
65
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 17, 2023 by kover2177
Game breakdown

HawK (HawK#2797)

269 APM

Heroes

  • ArchmageLevel 5
  • Pandaren BrewmasterLevel 3
  • PaladinLevel 2

Units

  • Peasant33
  • Footman16
  • Priest8
  • Knight7
  • Goblin Shredder1
  • Mortar Team1

Buildings

  • Farm9
  • Scout Tower3
  • Arcane Tower3
  • Altar of Kings2
  • Barracks2
  • Arcane Sanctum2
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Plating
  • Priest TrainingLevel 2
  • Animal War Training

Items

  • Lesser Clarity Potion3
  • Scroll of Regeneration3
  • Boots of Speed1
  • Circlet of Nobility1
  • Potion of Healing1
  • Staff of Sanctuary1

Control groups

Group 1234
Set 142 39 9 16
Used 786 385 266 201
Group 5678
Set 3 2 7 2
Used 164 4 14 24
Actions by type
Right clicks
1009
Selections
1015
Control group selections
1844
Control groups set
220
Build and train orders
160
Abilities
88
Basic commands
233
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Kas (MagicGnome#221204)

200 APM

Heroes

  • ArchmageLevel 6
  • Pandaren BrewmasterLevel 3
  • PaladinLevel 2

Units

  • Peasant24
  • Footman21
  • Priest6
  • Knight6
  • Mortar Team2

Buildings

  • Farm11
  • Scout Tower3
  • Altar of Kings2
  • Barracks2
  • Arcane Tower2
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1
  • Guard Tower1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Swords
  • Priest TrainingLevel 2
  • Animal War Training
  • Fragmentation Shards

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration2
  • Staff of Sanctuary1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 71 42 8 8 1
Used 314 116 148 199 206
Actions by type
Right clicks
1030
Selections
740
Control group selections
983
Control groups set
130
Build and train orders
159
Abilities
48
Basic commands
295
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
13,375

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,344 4:19 6,688 8:38 10,031 12:57 13,375 17:17
Army5,510
Economy2,860
Production1,120
Technology975
Support2,910
Human
12,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,344 4:19 6,688 8:38 10,031 12:57 13,375 17:17
Army5,475
Economy2,185
Production970
Technology1,025
Support2,700
17:17 / 17:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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