Replay
  • OrcArma
    1. Blademaster, level 3
    2. Shadow Hunter, level 2
  • OrcCheerOn
    1. Far Seer, level 1
    2. Firelord, level 1
vs
Game length
00:06:56
Patch
1.36
Downloads
24
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 14, 2023 by kover2177
Game breakdown

Arma (Arma#2519)

196 APM

Heroes

  • BlademasterLevel 3
  • Shadow HunterLevel 2

Units

  • Peon7
  • Grunt4
  • Spirit Walker1

Buildings

  • Orc Burrow4
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Tauren Totem1

Items

  • Potion of Healing3
  • Healing Salve2
  • Circlet of Nobility1

Control groups

Group 1235
Set 82 6 13 4
Used 122 95 150 174
Actions by type
Right clicks
404
Selections
175
Control group selections
541
Control groups set
105
Build and train orders
63
Abilities
9
Basic commands
29
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

CheerOn (cheeron#1320)

195 APM

Heroes

  • Far SeerLevel 1
  • FirelordLevel 1

Units

  • Peon9
  • Troll Headhunter/Berserker8

Buildings

  • Watch Tower5
  • Orc Burrow3
  • Stronghold2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Voodoo Lounge1

Items

  • Dust of Appearance1
  • Healing Salve1
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 19 1 1 3 1
Used 90 20 48 168 91
Actions by type
Right clicks
436
Selections
305
Control group selections
417
Control groups set
25
Build and train orders
63
Abilities
4
Basic commands
63
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Orc
3,925

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,089 1:44 2,178 3:28 3,266 5:12 4,355 6:56
Army995
Economy525
Production495
Technology315
Support1,595
Orc
4,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,089 1:44 2,178 3:28 3,266 5:12 4,355 6:56
Army1,080
Economy675
Production360
Technology630
Support1,610
6:56 / 6:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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