Replay
  • Night ElfTionty
    1. Demon Hunter, level 6
    2. Keeper of the Grove, level 4
  • Night ElfHastur
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 3
vs
Game length
00:17:42
Patch
1.36
Downloads
57
Autumn Leaves 2.0
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 12, 2023 by Stowka
Game breakdown

Tionty (Deepsea#31162)

158 APM

Heroes

  • Demon HunterLevel 6
  • Keeper of the GroveLevel 4

Units

  • Wisp19
  • Druid of the Claw13
  • Dryad6
  • Archer4

Buildings

  • Moon Well7
  • Tree of Ages2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Well Spring
  • Mark of the Claw
  • Ultravision
  • Strength of the WildLevel 2
  • Reinforced Hides

Items

  • Scroll of Healing3
  • Circlet of Nobility1
  • Boots of Speed1
  • Dust of Appearance1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 1245
Set 15 22 2 1
Used 242 185 126 74
Actions by type
Right clicks
1165
Selections
678
Control group selections
627
Control groups set
40
Build and train orders
114
Abilities
86
Basic commands
40
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Hastur (Hastur#21202)

171 APM

Heroes

  • Demon HunterLevel 4
  • Keeper of the GroveLevel 3

Units

  • Wisp14
  • Druid of the Claw12
  • Archer4
  • Dryad3

Buildings

  • Moon Well5
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw
  • Strength of the Wild
  • Abolish Magic
  • Reinforced Hides

Items

  • Staff of Preservation2
  • Orb of Venom2
  • Lesser Clarity Potion2
  • Circlet of Nobility1
  • Potion of Lesser Invulnerability1
  • Potion of Healing1

Control groups

Group 12345
Set 54 18 6 4 4
Used 129 136 128 70 96
Actions by type
Right clicks
1419
Selections
697
Control group selections
559
Control groups set
86
Build and train orders
97
Abilities
80
Basic commands
28
Item uses
6
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

Nightelf
11,565

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,891 4:25 5,783 8:51 8,674 13:16 11,565 17:42
Army4,705
Economy1,140
Production640
Technology1,170
Support3,910
Nightelf
9,755

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,891 4:25 5,783 8:51 8,674 13:16 11,565 17:42
Army4,015
Economy840
Production820
Technology775
Support3,305
17:42 / 17:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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