Replay
  • HumanZeLL
    1. Archmage, level 2
  • Night ElfArk
    1. Demon Hunter, level 2
    2. Naga Sea Witch, level 1
vs
Game length
00:06:30
Patch
1.36
Downloads
19
Twisted Meadows 1.1
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 5, 2023 by gartoll
Game breakdown

ZeLL (ZeLL#2677)

180 APM

Heroes

  • ArchmageLevel 2

Units

  • Peasant16
  • Footman10
  • Forest Troll Shadow Priest2

Buildings

  • Farm5
  • Barracks2
  • Altar of Kings1
  • Scout Tower1
  • Keep1
  • Blacksmith1

Upgrades

  • Defend

Control groups

Group 123456
Set 33 3 2 4 5 5
Used 144 27 41 61 113 31
Actions by type
Right clicks
362
Selections
218
Control group selections
417
Control groups set
52
Build and train orders
59
Abilities
2
Basic commands
23
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Ark (ark#1284)

216 APM

Heroes

  • Demon HunterLevel 2
  • Naga Sea WitchLevel 1

Units

  • Wisp18
  • Archer4
  • Forest Troll Berserker1

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1

Upgrades

  • Ultravision

Items

  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1

Control groups

Group 23456
Set 6 1 1 1 2
Used 78 23 177 138 173
Actions by type
Right clicks
535
Selections
137
Control group selections
589
Control groups set
11
Build and train orders
49
Abilities
11
Basic commands
36
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
4,480

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,174 1:37 2,348 3:15 3,521 4:52 4,695 6:30
Army1,740
Economy1,200
Production500
Technology470
Support570
Nightelf
4,695

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,174 1:37 2,348 3:15 3,521 4:52 4,695 6:30
Army765
Economy1,080
Production820
Technology370
Support1,660
6:30 / 6:30
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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