Replay
  • Night ElfFoggy
    1. Demon Hunter, level 5
    2. Pandaren Brewmaster, level 5
  • HumanTiMofan
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 2
vs
Game length
00:23:10
Patch
1.36
Downloads
25
Twisted Meadows 1.1
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 5, 2023 by kover2177
Game breakdown

Foggy (RPTRFoggy#2278)

253 APM

Heroes

  • Demon HunterLevel 5
  • Pandaren BrewmasterLevel 5

Units

  • Wisp30
  • Druid of the Claw14
  • Dryad5
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker2
  • Goblin Shredder2
  • Archer1
  • Hippogryph1

Buildings

  • Moon Well9
  • Tree of Life2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Nature's BlessingLevel 2
  • Abolish Magic
  • Strength of the WildLevel 4
  • Druid of the Claw TrainingLevel 3
  • UltravisionLevel 2
  • Backpack
  • Reinforced Hides
  • Well Spring
  • Mark of the Claw

Items

  • Circlet of Nobility2
  • Boots of Speed2
  • Staff of Teleportation2
  • Staff of Preservation2
  • Potion of Invisibility1
  • Potion of Lesser Invulnerability1
  • Orb of Venom1
  • Scroll of Town Portal1
  • Moonstone1
  • Potion of Mana1

Control groups

Group 1234
Set 128 31 23 4
Used 225 94 16 102
Group 5678
Set 2 6 6 1
Used 353 172 391 23
Actions by type
Right clicks
2059
Selections
1369
Control group selections
1376
Control groups set
201
Build and train orders
176
Abilities
172
Basic commands
446
Item uses
8
Subgroup switches
0
Units removed from queue
1
Escape presses
4

TiMofan (巴黎街头落满樱花#3798)

253 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3
  • PaladinLevel 2

Units

  • Peasant23
  • Footman10
  • Knight10
  • Mortar Team9
  • Siege Engine4
  • Goblin Shredder1
  • Goblin Zeppelin1
  • Flying Machine1

Buildings

  • Farm11
  • Scout Tower8
  • Town Hall5
  • Guard Tower5
  • Workshop4
  • Barracks2
  • Arcane Tower2
  • Altar of Kings1
  • Lumber Mill1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Castle1

Upgrades

  • Masonry
  • GunpowderLevel 2
  • Animal War Training
  • Fragmentation Shards
  • SwordsLevel 2
  • Plating

Items

  • Scroll of Regeneration5
  • Scroll of Healing4
  • Lesser Clarity Potion3
  • Boots of Speed1
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Staff of Sanctuary1
  • Potion of Healing1

Control groups

Group 12345
Set 481 63 45 4 1
Used 703 194 71 115 247
Actions by type
Right clicks
1237
Selections
1359
Control group selections
1330
Control groups set
594
Build and train orders
278
Abilities
123
Basic commands
827
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
14

Timeline

NightelfData incomplete
15,880

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,506 5:47 9,013 11:35 13,519 17:22 18,025 23:10
Army6,215
Economy2,480
Production790
Technology1,050
Support5,345

Partial spend: actions with unknown prices are excluded.

Human
18,025

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,506 5:47 9,013 11:35 13,519 17:22 18,025 23:10
Army6,915
Economy3,650
Production1,060
Technology1,305
Support5,095
23:10 / 23:10
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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