Replay
  • Night ElfFoggy
    1. Demon Hunter, level 2
  • HumanTiMofan
    1. Archmage, level 2
vs
Game length
00:07:37
Patch
1.36
Downloads
30
Turtle Rock 1.6
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 5, 2023 by kover2177
Game breakdown

Foggy (RPTRFoggy#2278)

300 APM

Heroes

  • Demon HunterLevel 2

Units

  • Wisp12
  • Huntress5
  • Archer4

Buildings

  • Moon Well4
  • Ancient Protector4
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1

Upgrades

  • Strength of the Moon

Items

  • Staff of Teleportation2
  • Circlet of Nobility1
  • Boots of Speed1

Control groups

Group 1234
Set 11 36 2 2
Used 47 117 3 0
Group 5678
Set 5 4 2 2
Used 299 179 229 49
Actions by type
Right clicks
705
Selections
275
Control group selections
923
Control groups set
64
Build and train orders
58
Abilities
15
Basic commands
209
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

TiMofan (巴黎街头落满樱花#3798)

267 APM

Heroes

  • ArchmageLevel 2

Units

  • Peasant23
  • Footman7

Buildings

  • Scout Tower4
  • Arcane Tower4
  • Farm3
  • Altar of Kings2
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1

Items

  • Lesser Clarity Potion3
  • Scroll of Regeneration2
  • Boots of Speed2
  • Dust of Appearance1

Control groups

Group 12345
Set 157 7 19 4 2
Used 331 26 47 63 175
Actions by type
Right clicks
403
Selections
382
Control group selections
642
Control groups set
189
Build and train orders
101
Abilities
30
Basic commands
245
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Nightelf
5,015

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,443 1:54 2,885 3:48 4,328 5:42 5,770 7:37
Army1,495
Economy720
Production480
Technology0
Support2,320
Human
5,770

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,443 1:54 2,885 3:48 4,328 5:42 5,770 7:37
Army945
Economy2,110
Production520
Technology600
Support1,595
7:37 / 7:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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