Replay
  • HumanTiMofan
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 4
  • Night ElfMengbala
    1. Warden, level 6
    2. Pandaren Brewmaster, level 4
vs
Game length
00:21:50
Patch
1.36
Downloads
41
Twisted Meadows 1.1
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 5, 2023 by kover2177
Game breakdown

TiMofan (巴黎街头落满樱花#3798)

254 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 4

Units

  • Peasant19
  • Knight12
  • Footman10
  • Mortar Team5
  • Siege Engine3
  • Goblin Zeppelin2
  • Goblin Shredder1
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1
  • Mud Golem1
  • Flying Machine1

Buildings

  • Farm10
  • Scout Tower7
  • Guard Tower4
  • Arcane Tower3
  • Town Hall3
  • Altar of Kings2
  • Barracks2
  • Workshop2
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • GunpowderLevel 3
  • Animal War Training
  • SwordsLevel 2
  • PlatingLevel 2
  • Fragmentation Shards

Items

  • Scroll of Healing3
  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Potion of Healing2
  • Staff of Sanctuary2
  • Boots of Speed1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1
  • Scroll of Protection1

Control groups

Group 12345
Set 396 76 31 5 1
Used 713 283 115 125 229
Actions by type
Right clicks
1000
Selections
1257
Control group selections
1465
Control groups set
509
Build and train orders
252
Abilities
133
Basic commands
845
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Mengbala (一号铭文#3132)

261 APM

Heroes

  • WardenLevel 6
  • Pandaren BrewmasterLevel 4

Units

  • Wisp36
  • Druid of the Claw10
  • Dryad7
  • Forest Troll Shadow Priest3
  • Hippogryph2
  • Archer1
  • Forest Troll Berserker1
  • Goblin Shredder1
  • Druid of the Talon1

Buildings

  • Moon Well12
  • Ancient of Lore6
  • Altar of Elders4
  • Ancient of War3
  • Hunter's Hall3
  • Ancient of Wonders2
  • Tree of Ages1
  • Tree of Life1
  • Ancient of Wind1
  • Tree of Eternity1

Upgrades

  • Nature's Blessing
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Strength of the WildLevel 3
  • Reinforced Hides
  • Well Spring

Items

  • Lesser Clarity Potion4
  • Scroll of Town Portal2
  • Boots of Speed1
  • Staff of Teleportation1
  • Moonstone1
  • Orb of Venom1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1

Control groups

Group 1234
Set 40 16 13 3
Used 794 187 274 18
Group 5690
Set 1 1 4 1
Used 222 498 55 59
Actions by type
Right clicks
2030
Selections
832
Control group selections
2107
Control groups set
79
Build and train orders
167
Abilities
204
Basic commands
170
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

Human
17,525

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,381 5:27 8,763 10:55 13,144 16:22 17,525 21:50
Army7,315
Economy2,580
Production960
Technology1,305
Support5,365
Nightelf
17,080

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,381 5:27 8,763 10:55 13,144 16:22 17,525 21:50
Army5,355
Economy2,500
Production2,250
Technology975
Support6,000
21:50 / 21:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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