Replay
  • HumanKas
    1. Archmage, level 3
    2. Mountain King, level 1
  • Night ElfSonik
    1. Keeper of the Grove, level 3
    2. Pandaren Brewmaster, level 2
vs
Game length
00:07:42
Patch
1.36
Downloads
35
Concealed Hill
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 3, 2023 by kover2177
Game breakdown

Kas (MagicGnome#221204)

224 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 1

Units

  • Peasant10
  • Footman5
  • Rifleman3

Buildings

  • Farm5
  • Altar of Kings3
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1

Items

  • Boots of Speed1
  • Dust of Appearance1

Control groups

Group 12345
Set 15 23 4 8 2
Used 130 21 131 172 152
Actions by type
Right clicks
529
Selections
297
Control group selections
606
Control groups set
52
Build and train orders
53
Abilities
6
Basic commands
140
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Sonik (Sonik#21222)

282 APM

Heroes

  • Keeper of the GroveLevel 3
  • Pandaren BrewmasterLevel 2

Units

  • Wisp15
  • Archer8

Buildings

  • Moon Well7
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Improved Bows

Items

  • Staff of Teleportation1

Control groups

Group 123456
Set 6 8 11 1 2 1
Used 61 134 29 190 153 158
Actions by type
Right clicks
736
Selections
387
Control group selections
725
Control groups set
29
Build and train orders
44
Abilities
48
Basic commands
168
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
4,055

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,088 1:55 2,175 3:51 3,263 5:46 4,350 7:42
Army1,290
Economy750
Production700
Technology320
Support995
Nightelf
4,350

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,088 1:55 2,175 3:51 3,263 5:46 4,350 7:42
Army1,040
Economy900
Production330
Technology370
Support1,710
7:42 / 7:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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