Replay
  • Night ElfDise
    1. Priestess of the Moon, level 4
  • Night ElfJayJayDado
    1. Demon Hunter, level 2
    2. Goblin Tinker, level 1
vs
Game length
00:09:30
Patch
1.36
Downloads
36
Concealed Hill
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Sep 1, 2023 by kover2177
Game breakdown

Dise (DiSe22#2860)

206 APM

Heroes

  • Priestess of the MoonLevel 4

Units

  • Wisp13
  • Huntress10
  • Glaive Thrower5
  • Archer1

Buildings

  • Ancient Protector7
  • Moon Well5
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1

Upgrades

  • Strength of the Moon
  • Moon Armor

Control groups

Group 123456
Set 21 4 2 2 1 2
Used 143 69 24 194 156 144
Actions by type
Right clicks
778
Selections
223
Control group selections
730
Control groups set
32
Build and train orders
47
Abilities
31
Basic commands
73
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

JayJayDado (JayJayDado#2752)

229 APM

Heroes

  • Demon HunterLevel 2
  • Goblin TinkerLevel 1

Units

  • Wisp17
  • Archer6
  • Glaive Thrower2

Buildings

  • Moon Well7
  • Ancient of War3
  • Hunter's Hall2
  • Ancient Protector2
  • Altar of Elders1
  • Ancient of Wonders1
  • Tree of Ages1

Upgrades

  • Improved Bows

Control groups

Group 12345
Set 2 10 2 1 1
Used 356 326 205 187 29
Actions by type
Right clicks
718
Selections
178
Control group selections
1103
Control groups set
16
Build and train orders
59
Abilities
15
Basic commands
25
Item uses
0
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

Nightelf
6,720

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,680 2:22 3,360 4:45 5,040 7:07 6,720 9:30
Army3,130
Economy780
Production480
Technology0
Support2,330
Nightelf
5,260

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,680 2:22 3,360 4:45 5,040 7:07 6,720 9:30
Army1,200
Economy1,020
Production630
Technology370
Support2,040
9:30 / 9:30
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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