Replay
  • Night ElfAlexchen
    1. Demon Hunter, level 5
    2. Pandaren Brewmaster, level 4
  • UndeadLiqs
    1. Death Knight, level 5
    2. Lich, level 3
    3. Dreadlord, level 3
vs
Game length
00:20:21
Patch
1.36
Downloads
33
Twisted Meadows 1.1
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Aug 26, 2023 by Stowka
Game breakdown

Alexchen (Alexchen#1810)

282 APM

Heroes

  • Demon HunterLevel 5
  • Pandaren BrewmasterLevel 4

Units

  • Wisp45
  • Dryad8
  • Forest Troll Berserker4
  • Forest Troll Shadow Priest3
  • Druid of the Claw3
  • Archer2
  • Goblin Shredder2
  • Hippogryph2
  • Goblin Sapper1

Buildings

  • Moon Well6
  • Altar of Elders3
  • Ancient of Lore3
  • Ancient Protector2
  • Ancient of Wind2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Life1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Nature's BlessingLevel 2
  • Abolish Magic
  • UltravisionLevel 2
  • Druid of the Claw TrainingLevel 3
  • Strength of the Wild
  • Mark of the Claw
  • Reinforced HidesLevel 4
  • Well SpringLevel 2

Items

  • Moonstone3
  • Staff of Teleportation2
  • Potion of Healing2
  • Orb of Venom2
  • Staff of Preservation2
  • Scroll of Town Portal2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Potion of Invisibility1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1
  • Scroll of Healing1

Control groups

Group 1234890
Set 27 26 16 81 6 2 2
Used 783 806 56 158 2 149 223
Actions by type
Right clicks
2031
Selections
928
Control group selections
2177
Control groups set
160
Build and train orders
196
Abilities
122
Basic commands
135
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Liqs (Liqs#21977)

348 APM

Heroes

  • Death KnightLevel 5
  • LichLevel 3
  • DreadlordLevel 3

Units

  • Acolyte17
  • Gargoyle15
  • Ghoul10
  • Obsidian Statue4

Buildings

  • Ziggurat10
  • Crypt5
  • Altar of Darkness2
  • Nerubian Tower2
  • Halls of the Dead2
  • Necropolis2
  • Black Citadel2
  • Tomb of Relics1
  • Graveyard1
  • Slaughterhouse1
  • Spirit Tower1

Upgrades

  • Creature AttackLevel 5
  • Ghoul Frenzy
  • Destroyer Form
  • Stone FormLevel 2
  • Creature Carapace

Items

  • Scroll of Healing6
  • Rod of Necromancy3
  • Scroll of Town Portal3
  • Sacrificial Skull2
  • Dust of Appearance1
  • Potion of Healing1
  • Orb of Corruption1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 59 30 5 2 7 1
Used 956 894 453 313 50 397
Actions by type
Right clicks
2323
Selections
1241
Control group selections
3063
Control groups set
104
Build and train orders
174
Abilities
60
Basic commands
127
Item uses
18
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
16,470

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,118 5:05 8,235 10:10 12,353 15:15 16,470 20:21
Army5,035
Economy3,040
Production1,455
Technology1,000
Support5,940

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
16,255

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,118 5:05 8,235 10:10 12,353 15:15 16,470 20:21
Army4,625
Economy1,725
Production1,500
Technology1,885
Support6,520

Partial spend: actions with unknown prices are excluded.

20:21 / 20:21
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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