Replay
  • UndeadLiqs
    1. Lich, level 3
  • UndeadEmber
    1. Death Knight, level 3
    2. Dark Ranger, level 1
vs
Game length
00:08:04
Patch
1.36
Downloads
23
Concealed Hill
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Aug 26, 2023 by Stowka
Game breakdown

Liqs (Liqs#21977)

315 APM

Heroes

  • LichLevel 3

Units

  • Acolyte12
  • Ghoul12

Buildings

  • Ziggurat5
  • Crypt3
  • Nerubian Tower2
  • Graveyard2
  • Altar of Darkness1
  • Tomb of Relics1

Items

  • Rod of Necromancy2
  • Sacrificial Skull1
  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 123456
Set 27 6 1 1 2 1
Used 141 6 320 237 64 272
Actions by type
Right clicks
770
Selections
468
Control group selections
1040
Control groups set
38
Build and train orders
57
Abilities
30
Basic commands
95
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Ember (Ember#21963)

217 APM

Heroes

  • Death KnightLevel 3
  • Dark RangerLevel 1

Units

  • Acolyte6
  • Crypt Fiend5
  • Ghoul2

Buildings

  • Ziggurat4
  • Altar of Darkness2
  • Slaughterhouse2
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Black Citadel1

Upgrades

  • Creature Attack

Items

  • Rod of Necromancy3

Control groups

Group 1234567
Set 60 6 1 2 1 1 1
Used 134 34 158 61 112 8 125
Actions by type
Right clicks
690
Selections
172
Control group selections
632
Control groups set
72
Build and train orders
58
Abilities
12
Basic commands
83
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
5,380

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,345 2:01 2,690 4:02 4,035 6:03 5,380 8:04
Army1,440
Economy900
Production780
Technology200
Support2,060
Undead
4,895

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,345 2:01 2,690 4:02 4,035 6:03 5,380 8:04
Army1,315
Economy450
Production840
Technology745
Support1,545
8:04 / 8:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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