Replay
  • UndeadCas
    1. Goblin Alchemist, level 6
    2. Dreadlord, level 4
  • UndeadGartoll
    1. Dreadlord, level 4
    2. Goblin Alchemist, level 2
vs
Game length
00:17:45
Patch
1.36
Downloads
48
Echo Isles 2.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Aug 24, 2023 by gartoll
Game breakdown

Cas (EmilyHuttson#1378)

286 APM

Heroes

  • Goblin AlchemistLevel 6
  • DreadlordLevel 4

Units

  • Gargoyle11
  • Ghoul10
  • Acolyte9
  • Forest Troll Berserker2
  • Necromancer2
  • Banshee1
  • Obsidian Statue1

Buildings

  • Crypt7
  • Ziggurat6
  • Tomb of Relics2
  • Necropolis2
  • Halls of the Dead2
  • Altar of Darkness1
  • Nerubian Tower1
  • Graveyard1
  • Spirit Tower1
  • Temple of the Damned1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • BackpackLevel 2
  • Creature AttackLevel 2
  • Creature CarapaceLevel 2
  • Banshee TrainingLevel 2
  • Ghoul Frenzy
  • Necromancer Training

Items

  • Rod of Necromancy5
  • Potion of Healing2
  • Scroll of Town Portal2
  • Sacrificial Skull1
  • Potion of Mana1
  • Orb of Corruption1
  • Scroll of Healing1
  • Gauntlets of Ogre Strength +31

Control groups

Group 12345
Set 27 157 47 1 117
Used 247 652 355 3 281
Actions by type
Right clicks
1724
Selections
899
Control group selections
1538
Control groups set
349
Build and train orders
187
Abilities
51
Basic commands
233
Item uses
19
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Gartoll (gartoll#2127)

133 APM

Heroes

  • DreadlordLevel 4
  • Goblin AlchemistLevel 2

Units

  • Acolyte23
  • Ghoul14
  • Gargoyle10
  • Obsidian Statue2

Buildings

  • Ziggurat7
  • Nerubian Tower4
  • Crypt3
  • Tomb of Relics3
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Spirit Tower1

Upgrades

  • Cannibalize
  • Creature AttackLevel 3
  • Creature Carapace
  • Stone Form
  • Destroyer Form

Items

  • Scroll of Healing3
  • Scroll of Town Portal2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Potion of Healing1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1
  • Boots of Speed1
  • Claws of Attack +61
  • Crystal Ball1
  • Sentry Wards1
  • Ring of Protection +41
  • Scroll of Protection1

Control groups

Group 12345
Set 22 2 3 1 12
Used 325 18 2 4 19
Group 6790
Set 4 11 4 3
Used 5 17 7 8
Actions by type
Right clicks
1043
Selections
530
Control group selections
405
Control groups set
62
Build and train orders
131
Abilities
55
Basic commands
28
Item uses
6
Subgroup switches
0
Units removed from queue
1
Escape presses
14

Timeline

UndeadData incomplete
13,620

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,405 4:26 6,810 8:52 10,215 13:18 13,620 17:45
Army4,260
Economy1,125
Production1,875
Technology1,360
Support5,000

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
13,220

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,405 4:26 6,810 8:52 10,215 13:18 13,620 17:45
Army3,830
Economy1,725
Production920
Technology1,340
Support5,405

Partial spend: actions with unknown prices are excluded.

17:45 / 17:45
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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