Replay
  • HumanAg3nt
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 2
  • HumanZeLt
    1. Archmage, level 3
    2. Mountain King, level 2
vs
Game length
00:14:19
Patch
1.36
Downloads
27
Northern Isles
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Aug 21, 2023 by Stowka
Game breakdown

Ag3nt (ag3nt#21617)

218 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3
  • PaladinLevel 2

Units

  • Footman14
  • Peasant8
  • Priest4
  • Mortar Team4
  • Knight3
  • Flying Machine1

Buildings

  • Farm8
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1
  • Blacksmith1
  • Workshop1
  • Town Hall1

Upgrades

  • Lumber Harvesting
  • Priest TrainingLevel 6
  • Fragmentation Shards
  • Swords
  • Animal War Training
  • Plating
  • Gunpowder

Items

  • Lesser Clarity Potion2
  • Boots of Speed1
  • Scroll of Regeneration1
  • Staff of Sanctuary1

Control groups

Group 12345
Set 61 24 7 2 3
Used 224 251 75 49 30
Group 6790
Set 1 4 3 12
Used 18 27 92 138
Actions by type
Right clicks
1156
Selections
525
Control group selections
904
Control groups set
117
Build and train orders
135
Abilities
46
Basic commands
186
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
1

ZeLt (zeLt#2310)

155 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 2

Units

  • Peasant13
  • Footman8
  • Spell Breaker7
  • Priest4
  • Sorceress1

Buildings

  • Farm12
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1

Upgrades

  • Priest Training

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Tome of Retraining1
  • Scroll of Healing1

Control groups

Group 123450
Set 40 14 10 23 18 2
Used 188 35 255 26 81 3
Actions by type
Right clicks
817
Selections
383
Control group selections
588
Control groups set
107
Build and train orders
136
Abilities
20
Basic commands
110
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

HumanData incomplete
8,860

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,215 3:34 4,430 7:09 6,645 10:44 8,860 14:19
Army3,985
Economy985
Production630
Technology885
Support2,375

Partial spend: actions with unknown prices are excluded.

Human
7,255

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,215 3:34 4,430 7:09 6,645 10:44 8,860 14:19
Army3,280
Economy975
Production640
Technology390
Support1,970
14:19 / 14:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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