Replay
  • HumanHawK
    1. Archmage, level 5
    2. Mountain King, level 5
    3. Paladin, level 4
  • HumanMisterWinner
    1. Archmage, level 5
    2. Pandaren Brewmaster, level 5
    3. Paladin, level 4
vs
Game length
00:26:24
Patch
1.26
Downloads
70
Terenas Stand
Game
1v1 on patch 1.26 (build 6059)
File
.w3g
Uploaded
Apr 5, 2018 by x3-DemoN
Game breakdown

HawK (LookAround)

267 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 5
  • PaladinLevel 4

Units

  • Peasant11
  • Dragonhawk Rider8
  • Footman6
  • Priest5
  • Knight5
  • Forest Troll Shadow Priest4
  • Rifleman3
  • Forest Troll Berserker2
  • Gryphon Rider1

Buildings

  • Farm9
  • Arcane Vault2
  • Arcane Sanctum2
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Blacksmith1
  • Workshop1

Upgrades

  • Priest Training
  • Animal War Training
  • Lumber Harvesting
  • Long Rifles

Items

  • Lesser Clarity Potion6
  • Scroll of Regeneration3
  • Potion of Healing2
  • Boots of Speed1
  • Staff of Sanctuary1
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 1234
Set 181 19 15 12
Used 1274 558 251 241
Group 5678
Set 4 4 4 1
Used 174 0 32 32
Actions by type
Right clicks
2089
Selections
1467
Control group selections
2562
Control groups set
240
Build and train orders
170
Abilities
139
Basic commands
295
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
2

MisterWinner (MisterWinner)

244 APM

Heroes

  • ArchmageLevel 5
  • Pandaren BrewmasterLevel 5
  • PaladinLevel 4

Units

  • Dragonhawk Rider28
  • Footman11
  • Peasant10
  • Gryphon Rider8
  • Goblin Shredder2

Buildings

  • Farm10
  • Arcane Tower5
  • Altar of Kings4
  • Scout Tower4
  • Keep2
  • Gryphon Aviary2
  • Barracks1
  • Arcane Vault1
  • Lumber Mill1
  • Castle1
  • Blacksmith1

Upgrades

  • Animal War TrainingLevel 3
  • Storm HammersLevel 2

Items

  • Scroll of Regeneration1
  • Ivory Tower1
  • Staff of Sanctuary1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 147 32 20 13 2 3
Used 786 409 373 143 510 111
Actions by type
Right clicks
1978
Selections
901
Control group selections
2332
Control groups set
217
Build and train orders
198
Abilities
141
Basic commands
586
Item uses
10
Subgroup switches
0
Units removed from queue
2
Escape presses
3

Timeline

Human
12,900

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,909 6:36 7,818 13:12 11,726 19:48 15,635 26:24
Army6,475
Economy825
Production1,060
Technology950
Support3,590
HumanData incomplete
15,635

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,909 6:36 7,818 13:12 11,726 19:48 15,635 26:24
Army10,075
Economy750
Production1,160
Technology1,600
Support2,050

Partial spend: actions with unknown prices are excluded.

26:24 / 26:24
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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