Replay
  • UndeadHappy
    1. Death Knight, level 3
  • OrcScower
    1. Blademaster, level 3
vs
Game length
00:05:38
Patch
1.36
Downloads
61
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Aug 18, 2023 by kover2177
Game breakdown

Happy (Happy#2384)

327 APM

Heroes

  • Death KnightLevel 3

Units

  • Ghoul8
  • Acolyte3

Buildings

  • Ziggurat3
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1

Items

  • Circlet of Nobility3
  • Rod of Necromancy2

Control groups

Group 1245
Set 35 34 22 16
Used 296 139 121 204
Group 6790
Set 18 1 1 1
Used 6 0 2 0
Actions by type
Right clicks
549
Selections
275
Control group selections
768
Control groups set
128
Build and train orders
34
Abilities
9
Basic commands
45
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Scower (scowerII#2504)

144 APM

Heroes

  • BlademasterLevel 3

Units

  • Peon6
  • Troll Headhunter/Berserker6
  • Grunt1

Buildings

  • Orc Burrow3
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1

Control groups

Group 12567
Set 15 1 1 1 1
Used 51 2 1 1 12
Actions by type
Right clicks
282
Selections
226
Control group selections
67
Control groups set
19
Build and train orders
132
Abilities
0
Basic commands
57
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
3,605

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 901 1:24 1,803 2:49 2,704 4:13 3,605 5:38
Army960
Economy225
Production380
Technology420
Support1,620
Orc
2,950

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 901 1:24 1,803 2:49 2,704 4:13 3,605 5:38
Army1,010
Economy450
Production360
Technology315
Support815
5:38 / 5:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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