Replay
  • UndeadDarkness
    1. Death Knight, level 3
    2. Lich, level 1
  • OrcRulaZ
    1. Far Seer, level 2
    2. Shadow Hunter, level 1
vs
Game length
00:07:04
Patch
1.36
Downloads
62
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Aug 8, 2023 by kover2177
Game breakdown

Darkness (Darkness#26456)

248 APM

Heroes

  • Death KnightLevel 3
  • LichLevel 1

Units

  • Acolyte5
  • Ghoul4
  • Crypt Fiend4

Buildings

  • Ziggurat3
  • Crypt2
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Slaughterhouse1

Upgrades

  • Web

Items

  • Rod of Necromancy3
  • Potion of Healing1
  • Potion of Mana1

Control groups

Group 123456
Set 29 6 2 1 1 1
Used 105 88 169 41 60 184
Actions by type
Right clicks
603
Selections
336
Control group selections
647
Control groups set
40
Build and train orders
54
Abilities
11
Basic commands
34
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

RulaZ (rulaZ#2148)

170 APM

Heroes

  • Far SeerLevel 2
  • Shadow HunterLevel 1

Units

  • Peon10
  • Wind Rider4

Buildings

  • Orc Burrow4
  • Altar of Storms2
  • Beastiary2
  • Stronghold1
  • Voodoo Lounge1

Items

  • Healing Salve2
  • Lesser Clarity Potion1
  • Scroll of Speed1

Control groups

Group 1345
Set 13 1 1 2
Used 66 155 96 7
Actions by type
Right clicks
519
Selections
208
Control group selections
324
Control groups set
17
Build and train orders
75
Abilities
7
Basic commands
14
Item uses
0
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

Undead
4,550

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,138 1:46 2,275 3:32 3,413 5:18 4,550 7:04
Army1,340
Economy375
Production720
Technology570
Support1,545
Orc
3,885

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,138 1:46 2,275 3:32 3,413 5:18 4,550 7:04
Army1,060
Economy750
Production650
Technology315
Support1,110
7:04 / 7:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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