Replay
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 5
  • Night ElfXiaoY
    1. Keeper of the Grove, level 4
    2. Naga Sea Witch, level 4
    3. Priestess of the Moon, level 2
vs
Game length
00:16:37
Patch
1.36
Downloads
56
Echo Isles 2.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Aug 4, 2023 by kover2177
Game breakdown

MisterWinner (MisterWinner#21670)

220 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 5

Units

  • Rifleman13
  • Peasant8
  • Priest6
  • Footman5
  • Sorceress3

Buildings

  • Farm9
  • Scout Tower3
  • Arcane Tower3
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Arcane Vault1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest Training
  • ArmorLevel 2

Items

  • Scroll of Town Portal2
  • Potion of Healing2
  • Circlet of Nobility1

Control groups

Group 123456
Set 102 36 44 4 2 1
Used 369 282 170 111 281 36
Actions by type
Right clicks
929
Selections
616
Control group selections
1249
Control groups set
189
Build and train orders
114
Abilities
42
Basic commands
463
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

XiaoY (eightking#3797)

248 APM

Heroes

  • Keeper of the GroveLevel 4
  • Naga Sea WitchLevel 4
  • Priestess of the MoonLevel 2

Units

  • Wisp16
  • Archer16
  • Mountain Giant4

Buildings

  • Moon Well6
  • Ancient of Wonders3
  • Ancient of War2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Lore1

Upgrades

  • Improved Bows
  • Strength of the Moon
  • Ultravision
  • Hardened Skin
  • Marksmanship
  • Well Spring

Items

  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Orb of Venom2
  • Staff of Preservation2
  • Moonstone1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 255 22 8 4 3 1
Used 578 164 53 399 354 123
Actions by type
Right clicks
1045
Selections
643
Control group selections
1671
Control groups set
293
Build and train orders
108
Abilities
49
Basic commands
244
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Human
9,140

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,414 4:09 4,828 8:18 7,241 12:27 9,655 16:37
Army4,615
Economy600
Production490
Technology605
Support2,830
Nightelf
9,655

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,414 4:09 4,828 8:18 7,241 12:27 9,655 16:37
Army3,480
Economy960
Production635
Technology1,025
Support3,555
16:37 / 16:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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