Replay
  • HumanBike
    1. Archmage, level 2
    2. Naga Sea Witch, level 1
  • Night ElfEdmon
    1. Demon Hunter, level 2
    2. Naga Sea Witch, level 1
vs
Game length
00:07:53
Patch
1.36
Downloads
37
Last Refuge 1.5
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Aug 1, 2023 by kover2177
Game breakdown

Bike (whatdouwant#2876)

214 APM

Heroes

  • ArchmageLevel 2
  • Naga Sea WitchLevel 1

Units

  • Peasant9
  • Rifleman6
  • Footman4
  • Priest1
  • Sorceress1

Buildings

  • Farm7
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Blacksmith1
  • Arcane Tower1
  • Arcane Sanctum1
  • Arcane Vault1

Items

  • Lesser Clarity Potion1

Control groups

Group 123456
Set 1 30 2 3 4 2
Used 236 168 116 311 163 6
Actions by type
Right clicks
287
Selections
183
Control group selections
1000
Control groups set
42
Build and train orders
79
Abilities
7
Basic commands
48
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Edmon (Edmon#21855)

172 APM

Heroes

  • Demon HunterLevel 2
  • Naga Sea WitchLevel 1

Units

  • Wisp19
  • Archer6

Buildings

  • Ancient of War6
  • Moon Well3
  • Hunter's Hall2
  • Altar of Elders1
  • Tree of Ages1

Upgrades

  • Nature's Blessing

Items

  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 123470
Set 5 13 13 4 2 1
Used 14 80 44 49 65 24
Actions by type
Right clicks
646
Selections
265
Control group selections
276
Control groups set
38
Build and train orders
51
Abilities
18
Basic commands
18
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Human
4,545

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,208 1:58 2,415 3:56 3,623 5:54 4,830 7:53
Army2,060
Economy675
Production490
Technology390
Support930
Nightelf
4,830

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,208 1:58 2,415 3:56 3,623 5:54 4,830 7:53
Army780
Economy1,140
Production1,080
Technology470
Support1,360
7:53 / 7:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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