Replay
  • Night ElfWarchiefRich
    1. Warden, level 6
    2. Pandaren Brewmaster, level 6
    3. Dark Ranger, level 4
  • HumanHawK
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 3
vs
Game length
00:50:10
Patch
1.26
Downloads
82
Terenas Stand
Game
1v1 on patch 1.26 (build 6059)
File
.w3g
Uploaded
Apr 5, 2018 by x3-DemoN
Game breakdown

WarchiefRich (HuntressShaped)

253 APM

Heroes

  • WardenLevel 7
  • Pandaren BrewmasterLevel 6
  • Dark RangerLevel 4

Units

  • Wisp50
  • Hippogryph17
  • Dryad7
  • Druid of the Claw5
  • Chimaera4
  • Archer3
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest2
  • Druid of the Talon1

Buildings

  • Ancient of War21
  • Moon Well11
  • Tree of Life8
  • Tree of Ages4
  • Ancient of Lore2
  • Ancient of Wind2
  • Chimaera Roost2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • UltravisionLevel 2
  • Abolish MagicLevel 2
  • Druid of the Claw TrainingLevel 2
  • Reinforced Hides
  • Nature's Blessing
  • Well Spring
  • Mark of the ClawLevel 2
  • Strength of the WildLevel 4
  • Corrosive Breath

Items

  • Moonstone5
  • Lesser Clarity Potion5
  • Boots of Speed3
  • Scroll of Town Portal2
  • Scroll of Healing2
  • Potion of Lesser Invulnerability1
  • Anti-magic Potion1
  • Orb of Venom1
  • Scroll of Protection1

Control groups

Group 1236
Set 105 39 24 2
Used 1745 1527 52 18
Group 7890
Set 4 2 1 1
Used 60 274 133 168
Actions by type
Right clicks
5735
Selections
1836
Control group selections
3977
Control groups set
178
Build and train orders
297
Abilities
373
Basic commands
125
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
12

HawK (LookAround)

240 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3
  • PaladinLevel 3

Units

  • Dragonhawk Rider24
  • Peasant18
  • Siege Engine13
  • Footman10
  • Knight4
  • Gryphon Rider4
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker2
  • Mortar Team2
  • Goblin Shredder1
  • Goblin Zeppelin1

Buildings

  • Scout Tower39
  • Guard Tower26
  • Farm15
  • Arcane Tower9
  • Workshop4
  • Town Hall3
  • Arcane Vault2
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • MasonryLevel 3
  • Gunpowder
  • Plating
  • Fragmentation Shards
  • Animal War Training
  • Storm Hammers
  • ArmorLevel 2
  • Swords

Items

  • Scroll of Healing5
  • Ivory Tower3
  • Lesser Clarity Potion2
  • Scroll of Town Portal1
  • Staff of Sanctuary1
  • Potion of Healing1
  • Scroll of Protection1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 180 37 8 16
Used 2652 1725 198 231
Group 5678
Set 5 2 7 1
Used 166 13 28 36
Actions by type
Right clicks
3390
Selections
2278
Control group selections
5049
Control groups set
256
Build and train orders
274
Abilities
223
Basic commands
404
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Timeline

NightelfData incomplete
26,190

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,588 12:32 13,175 25:05 19,763 37:37 26,350 50:10
Army7,735
Economy5,720
Production4,220
Technology2,085
Support6,430

Partial spend: actions with unknown prices are excluded.

Human
26,350

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,588 12:32 13,175 25:05 19,763 37:37 26,350 50:10
Army12,835
Economy2,505
Production1,180
Technology3,430
Support6,400
50:10 / 50:10
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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