Replay
  • HumanKOOKER
    1. Archmage, level 3
    2. Mountain King, level 2
    3. Paladin, level 1
  • HumanAg3nt
    1. Archmage, level 4
    2. Mountain King, level 2
    3. Paladin, level 2
vs
Game length
00:11:45
Patch
1.36
Downloads
59
Tidehunters 1.2
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Jul 13, 2023 by kover2177
Game breakdown

KOOKER (Uueenn#2310)

166 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 2
  • PaladinLevel 1

Units

  • Peasant11
  • Footman6
  • Priest2
  • Knight2
  • Goblin Shredder1
  • Goblin Zeppelin1

Buildings

  • Farm8
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Sanctum1
  • Castle1
  • Blacksmith1
  • Arcane Vault1
  • Lumber Mill1

Upgrades

  • Priest TrainingLevel 2
  • Animal War Training
  • Swords
  • Plating

Items

  • Staff of Sanctuary1

Control groups

Group 123456
Set 19 3 4 2 2 2
Used 179 32 10 158 211 160
Actions by type
Right clicks
598
Selections
325
Control group selections
750
Control groups set
32
Build and train orders
73
Abilities
36
Basic commands
91
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Ag3nt (ag3nt#21617)

199 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 2
  • PaladinLevel 2

Units

  • Footman9
  • Peasant8
  • Priest3
  • Goblin Zeppelin1
  • Flying Machine1
  • Knight1
  • Mortar Team1

Buildings

  • Farm8
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1
  • Blacksmith1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Priest Training
  • Fragmentation Shards
  • Swords
  • Animal War Training

Items

  • Lesser Clarity Potion2
  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Regeneration1
  • Staff of Sanctuary1

Control groups

Group 12345
Set 47 12 3 1 3
Used 199 118 13 44 20
Group 6790
Set 1 5 2 14
Used 5 29 94 116
Actions by type
Right clicks
908
Selections
392
Control group selections
638
Control groups set
88
Build and train orders
129
Abilities
15
Basic commands
111
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
6,020

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,681 2:56 3,363 5:52 5,044 8:48 6,725 11:45
Army2,185
Economy825
Production490
Technology835
Support1,685
Human
6,725

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,681 2:56 3,363 5:52 5,044 8:48 6,725 11:45
Army2,385
Economy600
Production630
Technology885
Support2,225
11:45 / 11:45
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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