Replay
  • HumanAnima
    1. Archmage, level 4
    2. Mountain King, level 5
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 5
    3. Paladin, level 3
vs
Game length
00:26:00
Patch
1.26
Downloads
81
Echo Isles
Game
1v1 on patch 1.26 (build 6059)
File
.w3g
Uploaded
Apr 5, 2018 by x3-DemoN
Game breakdown

Anima (Animaa)

252 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 6

Units

  • Peasant14
  • Priest12
  • Spell Breaker10
  • Sorceress10
  • Footman8
  • Ogre Mauler3
  • Forest Troll Berserker1

Buildings

  • Farm11
  • Altar of Kings3
  • Scout Tower3
  • Arcane Tower3
  • Arcane Vault2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Town Hall1

Upgrades

  • Defend
  • Priest Training
  • Magic Sentry
  • Sorceress Training

Items

  • Potion of Lesser Invulnerability4
  • Scroll of Healing4
  • Scroll of Regeneration3
  • Boots of Speed2

Control groups

Group 123456
Set 72 39 8 4 1 1
Used 672 425 100 272 179 218
Actions by type
Right clicks
2601
Selections
1295
Control group selections
1866
Control groups set
125
Build and train orders
194
Abilities
163
Basic commands
208
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
4

MisterWinner (MisterWinner)

254 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 5
  • PaladinLevel 3

Units

  • Priest18
  • Knight17
  • Peasant12
  • Footman7
  • Dragonhawk Rider2

Buildings

  • Farm13
  • Scout Tower2
  • Arcane Tower2
  • Keep2
  • Castle2
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Lumber Mill1
  • Arcane Sanctum1
  • Blacksmith1

Upgrades

  • SwordsLevel 4
  • Magic Sentry
  • Priest TrainingLevel 2
  • PlatingLevel 2
  • Animal War TrainingLevel 2

Items

  • Lesser Clarity Potion3
  • Scroll of Town Portal2
  • Scroll of Regeneration1
  • Staff of Sanctuary1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 151 68 31 11 2 3
Used 736 501 310 131 504 113
Actions by type
Right clicks
1951
Selections
948
Control group selections
2295
Control groups set
266
Build and train orders
202
Abilities
208
Basic commands
650
Item uses
9
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Timeline

Human
14,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,859 6:30 7,718 13:00 11,576 19:30 15,435 26:00
Army7,545
Economy1,435
Production1,000
Technology730
Support3,830
HumanData incomplete
15,435

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,859 6:30 7,718 13:00 11,576 19:30 15,435 26:00
Army7,940
Economy900
Production770
Technology1,675
Support4,150

Partial spend: actions with unknown prices are excluded.

26:00 / 26:00
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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