Replay
  • UndeadMephisto
    1. Death Knight, level 2
  • UndeadInfi
    1. Beastmaster, level 2
vs
Game length
00:07:09
Patch
1.36
Downloads
43
Northern Isles
Download map
Game
1v1 on patch 1.36
File
.w3g
Uploaded
Jun 17, 2023 by kover2177
Game breakdown

Mephisto (Mephisto#31669)

251 APM

Heroes

  • Death KnightLevel 2

Units

  • Acolyte7
  • Ghoul5
  • Crypt Fiend5

Buildings

  • Altar of Darkness12
  • Ziggurat5
  • Halls of the Dead2
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Spirit Tower1

Items

  • Rod of Necromancy2

Control groups

Group 1256
Set 37 10 1 1
Used 142 47 187 154
Actions by type
Right clicks
782
Selections
281
Control group selections
530
Control groups set
49
Build and train orders
38
Abilities
7
Basic commands
54
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Infi (IFFI#1561)

257 APM

Heroes

  • BeastmasterLevel 2

Units

  • Ghoul12
  • Acolyte2
  • Obsidian Statue1

Buildings

  • Ziggurat3
  • Temple of the Damned3
  • Crypt1
  • Tomb of Relics1
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1

Upgrades

  • BackpackLevel 3

Items

  • Rod of Necromancy2
  • Staff of Teleportation1
  • Potion of Mana1

Control groups

Group 123450
Set 62 23 6 14 8 1
Used 313 82 123 201 228 0
Actions by type
Right clicks
473
Selections
205
Control group selections
947
Control groups set
114
Build and train orders
45
Abilities
3
Basic commands
19
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Undead
6,840

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,710 1:47 3,420 3:34 5,130 5:21 6,840 7:09
Army1,675
Economy525
Production2,360
Technology885
Support1,395
UndeadData incomplete
4,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,710 1:47 3,420 3:34 5,130 5:21 6,840 7:09
Army1,640
Economy150
Production985
Technology370
Support1,395

Partial spend: actions with unknown prices are excluded.

7:09 / 7:09
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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