Replay
  • HumanHundredkg
    1. Archmage, level 4
    2. Mountain King, level 3
  • HumanHipposaur
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:15:56
Patch
1.35
Downloads
30
Last Refuge 1.5
Download map
Game
1v1 on patch 1.35
File
.w3g
Uploaded
Apr 21, 2023 by kover2177
Game breakdown

Hundredkg (hundredkg#2541)

201 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3

Units

  • Spell Breaker11
  • Peasant10
  • Priest7
  • Footman6

Buildings

  • Farm10
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Lumber Mill1
  • Arcane Tower1
  • Blacksmith1

Upgrades

  • Priest Training
  • Swords
  • Backpack

Items

  • Lesser Clarity Potion3
  • Scroll of Healing3
  • Potion of Lesser Invulnerability1
  • Scroll of Regeneration1

Control groups

Group 1234560
Set 47 36 5 2 2 1 1
Used 393 332 121 157 160 24 0
Actions by type
Right clicks
789
Selections
480
Control group selections
1187
Control groups set
94
Build and train orders
98
Abilities
29
Basic commands
471
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Hipposaur (Hipposaurier#2643)

232 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4

Units

  • Peasant13
  • Spell Breaker8
  • Footman6
  • Priest6
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1
  • Ogre Mauler1

Buildings

  • Farm8
  • Scout Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Defend
  • Priest TrainingLevel 2
  • Plating
  • Swords

Items

  • Scroll of Town Portal2
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 1234
Set 128 19 15 3
Used 386 239 155 259
Actions by type
Right clicks
1578
Selections
559
Control group selections
1039
Control groups set
165
Build and train orders
149
Abilities
48
Basic commands
104
Item uses
4
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Human
8,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,520 3:59 5,040 7:58 7,560 11:57 10,080 15:56
Army4,120
Economy750
Production640
Technology440
Support2,760
Human
10,080

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,520 3:59 5,040 7:58 7,560 11:57 10,080 15:56
Army4,275
Economy1,360
Production640
Technology540
Support3,265
15:56 / 15:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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