Replay
  • OrcTarmok
    1. Far Seer, level 1
vs
Game length
00:03:37
Patch
1.35
Downloads
30
Last Refuge 1.5
Download map
Game
1v1 on patch 1.35
File
.w3g
Uploaded
Apr 14, 2023 by kover2177
Game breakdown

Rennaissanse (Inefable#21802)

192 APM

Heroes

  • Demon HunterLevel 2

Units

  • Wisp15
  • Archer2

Buildings

  • Ancient of War4
  • Moon Well2
  • Altar of Elders1

Control groups

Group 123456
Set 1 1 1 1 1 2
Used 74 54 42 11 70 60
Actions by type
Right clicks
248
Selections
45
Control group selections
311
Control groups set
7
Build and train orders
25
Abilities
7
Basic commands
28
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Tarmok (Tarmok#2559)

72 APM

Heroes

  • Far SeerLevel 1

Units

  • Peon6
  • Troll Headhunter/Berserker5

Buildings

  • Orc Burrow2
  • Barracks2
  • Altar of Storms1
  • War Mill1
  • Voodoo Lounge1

Control groups

Group 15
Set 9 2
Used 10 8
Actions by type
Right clicks
124
Selections
67
Control group selections
18
Control groups set
11
Build and train orders
19
Abilities
1
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
2,300

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 580 0:54 1,160 1:48 1,740 2:42 2,320 3:37
Army260
Economy900
Production780
Technology0
Support360
Orc
2,320

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 580 0:54 1,160 1:48 1,740 2:42 2,320 3:37
Army675
Economy450
Production540
Technology0
Support655
3:37 / 3:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays