Replay
  • Night ElfRazerMoon
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
  • HumanJTZ
    1. Archmage, level 4
    2. Naga Sea Witch, level 3
vs
Game length
00:18:08
Patch
1.35
Downloads
36
Secret Valley 2.0
Download map
Game
1v1 on patch 1.35
File
.w3g
Uploaded
Apr 7, 2023 by kover2177
Game breakdown

RazerMoon (RazerMoon#21126)

354 APM

Heroes

  • Demon HunterLevel 5
  • Naga Sea WitchLevel 5

Units

  • Wisp31
  • Archer7
  • Druid of the Claw7
  • Dryad6
  • Faerie Dragon3

Buildings

  • Moon Well7
  • Ancient of Lore3
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Eternity2
  • Tree of Life2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 4
  • Mark of the Claw
  • Well SpringLevel 2
  • Ultravision
  • Strength of the WildLevel 4
  • Reinforced HidesLevel 2

Items

  • Anti-magic Potion8
  • Staff of Preservation2
  • Scroll of Town Portal2
  • Moonstone2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Staff of Teleportation1
  • Orb of Venom1
  • Scroll of Healing1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 13 113 65 4 1 1
Used 26 734 825 579 394 44
Actions by type
Right clicks
1547
Selections
1171
Control group selections
2602
Control groups set
197
Build and train orders
181
Abilities
177
Basic commands
459
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
3

JTZ (JTZ#11485)

227 APM

Heroes

  • ArchmageLevel 4
  • Naga Sea WitchLevel 3

Units

  • Peasant27
  • Footman16
  • Rifleman8
  • Spell Breaker8
  • Flying Machine4
  • Priest3
  • Sorceress3

Buildings

  • Farm11
  • Scout Tower4
  • Barracks2
  • Arcane Tower2
  • Keep2
  • Guard Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Town Hall1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1

Upgrades

  • Defend
  • Lumber Harvesting
  • Gunpowder
  • PlatingLevel 2
  • Long RiflesLevel 2
  • SwordsLevel 4
  • Priest TrainingLevel 2

Items

  • Scroll of Town Portal2
  • Dust of Appearance1
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Scroll of Regeneration1
  • Potion of Healing1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 12356
Set 211 15 33 16 1
Used 312 132 30 37 42
Group 7890
Set 1 2 2 1
Used 261 36 161 135
Actions by type
Right clicks
1480
Selections
726
Control group selections
1146
Control groups set
282
Build and train orders
209
Abilities
27
Basic commands
158
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

NightelfData incomplete
14,645

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,893 4:32 7,785 9:04 11,678 13:36 15,570 18:08
Army4,030
Economy2,540
Production1,125
Technology1,180
Support5,770

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
15,570

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,893 4:32 7,785 9:04 11,678 13:36 15,570 18:08
Army6,790
Economy2,410
Production940
Technology1,145
Support4,285

Partial spend: actions with unknown prices are excluded.

18:08 / 18:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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