Replay
  • Night ElfRazerMoon
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 1
  • HumanJTZ
    1. Archmage, level 2
vs
Game length
00:07:29
Patch
1.35
Downloads
35
Autumn Leaves 2.0
Download map
Game
1v1 on patch 1.35
File
.w3g
Uploaded
Apr 7, 2023 by kover2177
Game breakdown

RazerMoon (RazerMoon#21126)

358 APM

Heroes

  • Demon HunterLevel 3
  • Naga Sea WitchLevel 1

Units

  • Wisp21
  • Archer3
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1

Buildings

  • Moon Well3
  • Ancient of Wonders2
  • Tree of Ages2
  • Tree of Eternity2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1

Items

  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 1234567
Set 13 72 54 2 9 1 1
Used 18 203 371 357 178 0 0
Actions by type
Right clicks
810
Selections
319
Control group selections
1127
Control groups set
152
Build and train orders
58
Abilities
42
Basic commands
135
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

JTZ (JTZ#11485)

226 APM

Heroes

  • ArchmageLevel 2

Units

  • Peasant26
  • Footman16

Buildings

  • Farm4
  • Arcane Tower3
  • Scout Tower2
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Town Hall1

Control groups

Group 1356790
Set 69 29 9 2 1 1 1
Used 77 21 43 13 206 117 111
Actions by type
Right clicks
583
Selections
250
Control group selections
588
Control groups set
112
Build and train orders
82
Abilities
9
Basic commands
30
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
5,730

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,433 1:52 2,865 3:44 4,298 5:36 5,730 7:29
Army1,025
Economy1,260
Production640
Technology1,300
Support1,505
Human
5,685

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,433 1:52 2,865 3:44 4,298 5:36 5,730 7:29
Army2,160
Economy2,335
Production340
Technology210
Support640
7:29 / 7:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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