Replay
  • OrcStorove
    1. Far Seer, level 3
    2. Tauren Chieftain, level 1
  • HumanJTZ
    1. Archmage, level 4
    2. Mountain King, level 2
vs
Game length
00:11:39
Patch
1.35
Downloads
37
Tidehunters 1.2
Download map
Game
1v1 on patch 1.35
File
.w3g
Uploaded
Apr 7, 2023 by kover2177
Game breakdown

Storove (StorOve#2926)

119 APM

Heroes

  • Far SeerLevel 3
  • Tauren ChieftainLevel 1

Units

  • Peon7
  • Raider4
  • Grunt3

Buildings

  • Orc Burrow5
  • Stronghold2
  • Beastiary2
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Voodoo Lounge1
  • Great Hall1

Upgrades

  • Berserker StrengthLevel 2
  • Pillage
  • Ensnare
  • Reinforced Defenses

Items

  • Healing Salve4
  • Lesser Clarity Potion3
  • Scroll of Speed1

Control groups

Group 1256
Set 2 10 1 2
Used 142 171 12 9
Actions by type
Right clicks
525
Selections
232
Control group selections
334
Control groups set
15
Build and train orders
91
Abilities
23
Basic commands
95
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

JTZ (JTZ#11485)

197 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 2

Units

  • Peasant21
  • Footman12
  • Rifleman3
  • Priest2

Buildings

  • Guard Tower11
  • Scout Tower9
  • Farm8
  • Arcane Tower5
  • Lumber Mill3
  • Keep2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Blacksmith1
  • Arcane Vault1

Upgrades

  • Defend
  • Lumber Harvesting
  • MasonryLevel 2
  • PlatingLevel 2
  • Priest Training
  • SwordsLevel 2
  • Long RiflesLevel 2
  • Sorceress Training

Items

  • Scroll of Regeneration2
  • Scroll of Town Portal1

Control groups

Group 12356
Set 178 14 38 10 1
Used 174 15 23 36 61
Group 7890
Set 1 2 2 1
Used 180 6 84 79
Actions by type
Right clicks
797
Selections
293
Control group selections
658
Control groups set
247
Build and train orders
131
Abilities
10
Basic commands
34
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

OrcData incomplete
5,575

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,570 2:54 5,140 5:49 7,710 8:44 10,280 11:39
Army1,320
Economy910
Production650
Technology880
Support1,815

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
10,280

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,570 2:54 5,140 5:49 7,710 8:44 10,280 11:39
Army2,505
Economy1,960
Production640
Technology1,985
Support3,190

Partial spend: actions with unknown prices are excluded.

11:39 / 11:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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