Replay
  • UndeadEmber
    1. Death Knight, level 6
    2. Lich, level 7
  • Night ElfFpXy
    1. Beastmaster, level 6
    2. Pandaren Brewmaster, level 6
vs
Game length
00:30:14
Patch
1.35
Downloads
64
Last Refuge 1.5
Download map
Game
1v1 on patch 1.35
File
.w3g
Uploaded
Mar 19, 2023 by Stowka
Game breakdown

Ember (Ember#21963)

292 APM

Heroes

  • Death KnightLevel 6
  • LichLevel 7

Units

  • Acolyte29
  • Ghoul18
  • Crypt Fiend12
  • Obsidian Statue11
  • Abomination6
  • Forest Troll Berserker1

Buildings

  • Ziggurat11
  • Altar of Darkness7
  • Nerubian Tower5
  • Crypt4
  • Black Citadel3
  • Necropolis3
  • Tomb of Relics2
  • Halls of the Dead2
  • Graveyard2
  • Slaughterhouse2
  • Spirit Tower1

Upgrades

  • Ghoul Frenzy
  • Destroyer FormLevel 2
  • Disease Cloud
  • Web
  • Creature Attack

Items

  • Scroll of Healing7
  • Potion of Mana4
  • Potion of Healing3
  • Rod of Necromancy2
  • Sacrificial Skull1
  • Dust of Appearance1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 123457
Set 122 8 4 22 4 1
Used 1353 255 557 922 332 213
Actions by type
Right clicks
3268
Selections
743
Control group selections
3632
Control groups set
161
Build and train orders
230
Abilities
162
Basic commands
505
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
7

FpXy (KennyPOWERS#11296)

248 APM

Heroes

  • BeastmasterLevel 6
  • Pandaren BrewmasterLevel 6

Units

  • Wisp31
  • Dryad17
  • Druid of the Talon13
  • Druid of the Claw7
  • Hippogryph4
  • Archer3
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1

Buildings

  • Moon Well9
  • Ancient of Lore2
  • Ancient of Wind2
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Druid of the Talon TrainingLevel 3
  • Well SpringLevel 2
  • Strength of the WildLevel 2
  • Nature's Blessing
  • Mark of the Claw

Items

  • Potion of Mana4
  • Potion of Lesser Invulnerability3
  • Moonstone3
  • Lesser Clarity Potion2
  • Potion of Healing2
  • Potion of Invisibility2
  • Staff of Preservation1
  • Orb of Venom1
  • Staff of Teleportation1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 35 27 4 4 7 1
Used 261 226 3 19 27 86
Actions by type
Right clicks
4520
Selections
1327
Control group selections
622
Control groups set
78
Build and train orders
381
Abilities
127
Basic commands
361
Item uses
7
Subgroup switches
0
Units removed from queue
4
Escape presses
0

Timeline

UndeadData incomplete
22,915

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,729 7:33 11,458 15:07 17,186 22:40 22,915 30:14
Army8,625
Economy2,850
Production2,340
Technology2,685
Support6,415

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
17,145

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,729 7:33 11,458 15:07 17,186 22:40 22,915 30:14
Army7,670
Economy2,200
Production940
Technology950
Support5,385

Partial spend: actions with unknown prices are excluded.

30:14 / 30:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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