Replay
  • HumanInspired
    1. Archmage, level 3
  • HumanJTZ
    1. Archmage, level 3
vs
Game length
00:05:24
Patch
1.35
Downloads
39
Amazonia
Download map
Game
1v1 on patch 1.35
File
.w3g
Uploaded
Mar 11, 2023 by Stowka
Game breakdown

Inspired (Inspired#21581)

332 APM

Heroes

  • ArchmageLevel 3

Units

  • Peasant11
  • Footman10

Buildings

  • Farm7
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1

Upgrades

  • DefendLevel 2

Control groups

Group 12456
Set 15 5 1 1 2
Used 71 42 241 254 291
Actions by type
Right clicks
297
Selections
252
Control group selections
899
Control groups set
24
Build and train orders
92
Abilities
2
Basic commands
190
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

JTZ (JTZ#11485)

218 APM

Heroes

  • ArchmageLevel 3

Units

  • Peasant12
  • Footman8

Buildings

  • Farm3
  • Scout Tower2
  • Keep2
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Arcane Tower1

Upgrades

  • Lumber HarvestingLevel 2

Control groups

Group 135790
Set 53 15 8 2 1 1
Used 52 16 23 186 94 90
Actions by type
Right clicks
373
Selections
133
Control group selections
461
Control groups set
80
Build and train orders
72
Abilities
1
Basic commands
29
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

HumanData incomplete
3,645

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 938 1:21 1,875 2:42 2,813 4:03 3,750 5:24
Army1,350
Economy825
Production340
Technology540
Support590

Partial spend: actions with unknown prices are excluded.

Human
3,750

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 938 1:21 1,875 2:42 2,813 4:03 3,750 5:24
Army1,080
Economy900
Production340
Technology710
Support720
5:24 / 5:24
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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