Replay
  • Undead9deathless
    1. Crypt Lord, level 7
    2. Death Knight, level 7
    3. Lich, level 5
  • HumanToD
    1. Archmage, level 8
    2. Mountain King, level 6
    3. Paladin, level 5
vs
Game length
00:38:36
Patch
1.35
Downloads
135
Last Refuge 1.5
Download map
Highlight
Silver highlight
Game
1v1 on patch 1.35
File
.w3g
Uploaded
Mar 8, 2023 by x3-DemoN
Game breakdown

9deathless (DDD9#31242)

228 APM

Heroes

  • Crypt LordLevel 7
  • Death KnightLevel 7
  • LichLevel 5

Units

  • Ghoul16
  • Acolyte14
  • Obsidian Statue14
  • Crypt Fiend11
  • Forest Troll Berserker6
  • Abomination6
  • Forest Troll Shadow Priest2
  • Ogre Mauler2
  • Mud Golem2

Buildings

  • Ziggurat6
  • Crypt2
  • Nerubian Tower2
  • Spirit Tower2
  • Slaughterhouse2
  • Altar of Darkness1
  • Tomb of Relics1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Creature AttackLevel 3
  • Burrow
  • WebLevel 2
  • Destroyer FormLevel 2
  • Ghoul FrenzyLevel 2
  • Disease CloudLevel 2
  • Creature CarapaceLevel 2
  • CannibalizeLevel 2

Items

  • Potion of Mana6
  • Potion of Lesser Invulnerability3
  • Rod of Necromancy2
  • Scroll of Healing2
  • Sacrificial Skull1
  • Orb of Corruption1

Control groups

Group 12345
Set 107 40 12 2 5
Used 955 726 67 182 152
Actions by type
Right clicks
3377
Selections
1875
Control group selections
2082
Control groups set
166
Build and train orders
601
Abilities
304
Basic commands
267
Item uses
24
Subgroup switches
0
Units removed from queue
0
Escape presses
11

ToD (ToD#2792)

216 APM

Heroes

  • ArchmageLevel 8
  • Mountain KingLevel 6
  • PaladinLevel 5

Units

  • Peasant24
  • Flying Machine21
  • Footman18
  • Knight16
  • Forest Troll Shadow Priest6
  • Sorceress5
  • Forest Troll Berserker3
  • Priest1

Buildings

  • Farm11
  • Guard Tower5
  • Scout Tower4
  • Barracks2
  • Town Hall2
  • Workshop2
  • Altar of Kings1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • Lumber HarvestingLevel 2
  • Defend
  • SwordsLevel 4
  • PlatingLevel 5
  • Animal War Training
  • Flak Cannons
  • Gunpowder
  • Flying Machine Bombs
  • Magic SentryLevel 3

Items

  • Staff of Sanctuary4
  • Potion of Lesser Invulnerability3
  • Scroll of Healing2
  • Lesser Clarity Potion2
  • Scroll of Protection1
  • Boots of Speed1
  • Dust of Appearance1
  • Scroll of Regeneration1
  • Potion of Healing1
  • Mechanical Critter1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 365 61 31 4
Used 1472 493 29 205
Group 5679
Set 10 9 3 1
Used 196 150 6 3
Actions by type
Right clicks
2807
Selections
1325
Control group selections
2554
Control groups set
484
Build and train orders
407
Abilities
165
Basic commands
463
Item uses
21
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Timeline

UndeadData incomplete
19,815

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,539 9:39 11,078 19:18 16,616 28:57 22,155 38:36
Army11,275
Economy1,275
Production860
Technology1,635
Support4,770

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
22,155

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,539 9:39 11,078 19:18 16,616 28:57 22,155 38:36
Army11,265
Economy2,570
Production930
Technology1,635
Support5,755

Partial spend: actions with unknown prices are excluded.

38:36 / 38:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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