Replay
  • UndeadOwer
    1. Death Knight, level 1
  • Night ElfHunter
    1. Keeper of the Grove, level 2
vs
Game length
00:03:27
Patch
1.35
Downloads
44
Northern Isles
Download map
Game
1v1 on patch 1.35
File
.w3g
Uploaded
Mar 3, 2023 by kover2177
Game breakdown

Ower (DeadlyPants#2316134)

365 APM

Heroes

  • Death KnightLevel 1

Units

  • Ghoul6
  • Acolyte4

Buildings

  • Ziggurat3
  • Crypt2
  • Altar of Darkness1
  • Tomb of Relics1

Items

  • Rod of Necromancy1
  • Sacrificial Skull1

Control groups

Group 123456
Set 14 1 1 1 1 1
Used 117 2 209 204 206 107
Actions by type
Right clicks
252
Selections
61
Control group selections
845
Control groups set
19
Build and train orders
21
Abilities
5
Basic commands
27
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Hunter (SimplyHunteR#1579)

345 APM

Heroes

  • Keeper of the GroveLevel 2

Units

  • Wisp19
  • Archer3

Buildings

  • Moon Well3
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1

Control groups

Group 1234
Set 6 3 1 2
Used 149 50 236 243
Actions by type
Right clicks
262
Selections
121
Control group selections
678
Control groups set
12
Build and train orders
30
Abilities
8
Basic commands
60
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
2,380

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 680 0:51 1,360 1:43 2,040 2:35 2,720 3:27
Army720
Economy300
Production580
Technology0
Support780
Nightelf
2,720

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 680 0:51 1,360 1:43 2,040 2:35 2,720 3:27
Army390
Economy1,140
Production330
Technology320
Support540
3:27 / 3:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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