Replay
  • HumanFabi
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 2
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 4
    3. Paladin, level 3
vs
Game length
00:16:10
Patch
1.35
Downloads
27
Last Refuge 1.5
Download map
Game
1v1 on patch 1.35
File
.w3g
Uploaded
Feb 24, 2023 by kover2177
Game breakdown

Fabi (RPTRfab1#2622)

164 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3
  • PaladinLevel 2

Units

  • Peasant12
  • Footman6
  • Knight4
  • Forest Troll Shadow Priest3
  • Priest3
  • Sorceress2
  • Spell Breaker1

Buildings

  • Farm8
  • Keep2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1
  • Gryphon Aviary1

Upgrades

  • Animal War Training
  • Priest TrainingLevel 2
  • SwordsLevel 2

Items

  • Lesser Clarity Potion4
  • Scroll of Regeneration4
  • Scroll of Town Portal3
  • Potion of Lesser Invulnerability2
  • Staff of Sanctuary2
  • Boots of Speed1
  • Scroll of Healing1

Control groups

Group 123456
Set 28 4 1 1 1 2
Used 184 78 28 216 224 49
Actions by type
Right clicks
1089
Selections
415
Control group selections
779
Control groups set
37
Build and train orders
140
Abilities
54
Basic commands
77
Item uses
4
Subgroup switches
0
Units removed from queue
5
Escape presses
1

MisterWinner (MisterWinner#21670)

213 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 4
  • PaladinLevel 3

Units

  • Peasant11
  • Footman10
  • Priest7
  • Knight6
  • Spell Breaker2

Buildings

  • Farm10
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Arcane Tower1
  • Castle1
  • Lumber Mill1
  • Arcane Sanctum1
  • Blacksmith1

Upgrades

  • Lumber Harvesting
  • Animal War Training
  • Magic Sentry
  • SwordsLevel 2
  • Priest TrainingLevel 2
  • Plating

Items

  • Potion of Healing3
  • Scroll of Regeneration1
  • Staff of Sanctuary1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 79 21 47 10 1 1
Used 390 205 189 114 306 53
Actions by type
Right clicks
972
Selections
499
Control group selections
1257
Control groups set
159
Build and train orders
127
Abilities
58
Basic commands
307
Item uses
6
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Timeline

Human
10,280

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,570 4:02 5,140 8:05 7,710 12:07 10,280 16:10
Army3,305
Economy900
Production630
Technology1,085
Support4,360
Human
9,420

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,570 4:02 5,140 8:05 7,710 12:07 10,280 16:10
Army4,195
Economy825
Production490
Technology885
Support3,025
16:10 / 16:10
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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