Replay
  • Night ElfPaTo
    1. Demon Hunter, level 3
vs
Game length
00:04:49
Patch
1.35
Downloads
36
Springtime 1.3
Game
1v1 on patch 1.35
File
.w3g
Uploaded
Feb 17, 2023 by kover2177
Game breakdown

PaTo (PaTo#12362)

251 APM

Heroes

  • Demon HunterLevel 3

Units

  • Wisp14
  • Archer4

Buildings

  • Moon Well4
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1

Control groups

Group 124789
Set 101 67 68 3 1 1
Used 85 31 43 39 48 56
Actions by type
Right clicks
370
Selections
170
Control group selections
302
Control groups set
241
Build and train orders
36
Abilities
8
Basic commands
40
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

VietnamGosu (AngryAcolyte#1835)

220 APM

Heroes

  • Death KnightLevel 2

Units

  • Acolyte13
  • Ghoul7

Buildings

  • Ziggurat3
  • Crypt1
  • Altar of Darkness1
  • Necropolis1
  • Tomb of Relics1
  • Graveyard1

Items

  • Sacrificial Skull2
  • Rod of Necromancy1
  • Dust of Appearance1

Control groups

Group 123
Set 4 1 8
Used 232 115 89
Actions by type
Right clicks
409
Selections
88
Control group selections
436
Control groups set
13
Build and train orders
43
Abilities
10
Basic commands
8
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
2,730

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 885 1:12 1,770 2:24 2,655 3:36 3,540 4:49
Army520
Economy840
Production330
Technology320
Support720
Undead
3,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 885 1:12 1,770 2:24 2,655 3:36 3,540 4:49
Army840
Economy1,200
Production380
Technology0
Support1,120
4:49 / 4:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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