Replay
  • HumanLeon
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 1
  • HumanSixb0nes
    1. Archmage, level 4
    2. Mountain King, level 4
    3. Paladin, level 2
vs
Game length
00:16:19
Patch
1.35
Downloads
59
Twisted Meadows 1.1
Download map
Game
1v1 on patch 1.35
File
.w3g
Uploaded
Feb 10, 2023 by kover2177
Game breakdown

Leon (Leon#23655)

442 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 4
  • PaladinLevel 1

Units

  • Peasant12
  • Footman7
  • Priest7
  • Knight4
  • Spell Breaker3
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker2

Buildings

  • Farm10
  • Barracks2
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Blacksmith2
  • Castle2
  • Altar of Kings1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Town Hall1

Upgrades

  • Priest TrainingLevel 2
  • Lumber HarvestingLevel 2
  • PlatingLevel 2
  • SwordsLevel 3
  • Animal War Training

Items

  • Scroll of Town Portal2
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 129 21 51 27 27 14
Used 1512 863 454 184 595 45
Actions by type
Right clicks
1686
Selections
742
Control group selections
3653
Control groups set
269
Build and train orders
117
Abilities
97
Basic commands
73
Item uses
3
Subgroup switches
0
Units removed from queue
3
Escape presses
1

Sixb0nes (sixb0nes#21908)

214 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 4
  • PaladinLevel 2

Units

  • Peasant16
  • Priest8
  • Footman7
  • Knight3
  • Mortar Team3
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1

Buildings

  • Farm9
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Castle1
  • Arcane Vault1
  • Lumber Mill1
  • Arcane Sanctum1
  • Blacksmith1
  • Workshop1
  • Town Hall1

Upgrades

  • Defend
  • Priest Training
  • Fragmentation Shards
  • Animal War TrainingLevel 2

Items

  • Scroll of Regeneration1
  • Staff of Sanctuary1
  • Lesser Clarity Potion1

Control groups

Group 1234
Set 87 47 6 4
Used 449 279 18 70
Actions by type
Right clicks
1270
Selections
660
Control group selections
816
Control groups set
144
Build and train orders
112
Abilities
52
Basic commands
124
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
11,465

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,866 4:04 5,733 8:09 8,599 12:14 11,465 16:19
Army4,395
Economy1,285
Production800
Technology1,225
Support3,760
HumanData incomplete
8,795

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,866 4:04 5,733 8:09 8,599 12:14 11,465 16:19
Army3,935
Economy1,585
Production630
Technology1,035
Support1,610

Partial spend: actions with unknown prices are excluded.

16:19 / 16:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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