Replay
  • Night ElfZaeThrix
    1. Demon Hunter, level 2
  • HumanStarshaped
    1. Archmage, level 5
    2. Naga Sea Witch, level 2
vs
Game length
00:08:42
Patch
1.35
Downloads
35
Springtime 1.3
Game
1v1 on patch 1.35
File
.w3g
Uploaded
Feb 10, 2023 by kover2177
Game breakdown

ZaeThrix (ZaeThrix#3596)

133 APM

Heroes

  • Demon HunterLevel 2

Units

  • Wisp28
  • Archer7
  • Huntress3

Buildings

  • Moon Well9
  • Ancient of War4
  • Ancient Protector3
  • Altar of Elders2
  • Hunter's Hall1
  • Tree of Life1

Items

  • Staff of Teleportation1

Control groups

Group 1245678
Set 11 1 9 1 2 1 1
Used 64 1 18 0 2 1 3
Actions by type
Right clicks
410
Selections
197
Control group selections
89
Control groups set
26
Build and train orders
70
Abilities
80
Basic commands
176
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Starshaped (Starshaped#2916)

163 APM

Heroes

  • ArchmageLevel 5
  • Naga Sea WitchLevel 2

Units

  • Peasant10
  • Footman6
  • Priest3
  • Rifleman2
  • Mortar Team2

Buildings

  • Farm8
  • Keep2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Blacksmith1
  • Arcane Sanctum1
  • Workshop1

Upgrades

  • Long Rifles
  • Gunpowder

Items

  • Dust of Appearance1

Control groups

Group 123456
Set 62 1 1 9 7 12
Used 135 4 6 182 99 146
Actions by type
Right clicks
391
Selections
229
Control group selections
572
Control groups set
92
Build and train orders
65
Abilities
7
Basic commands
16
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
6,860

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,715 2:10 3,430 4:21 5,145 6:31 6,860 8:42
Army1,495
Economy2,020
Production960
Technology0
Support2,385
Human
5,135

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,715 2:10 3,430 4:21 5,145 6:31 6,860 8:42
Army1,985
Economy750
Production630
Technology785
Support985
8:42 / 8:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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