Replay
  • HumanHappy
    1. Archmage, level 4
vs
Game length
00:07:27
Patch
1.35
Downloads
49
Tidehunters 1.2
Download map
Game
1v1 on patch 1.35
File
.w3g
Uploaded
Jan 27, 2023 by kover2177
Game breakdown

Happy (Happy#2384)

288 APM

Heroes

  • ArchmageLevel 4

Units

  • Peasant17
  • Footman14

Buildings

  • Farm6
  • Barracks2
  • Altar of Kings1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • DefendLevel 2

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2

Control groups

Group 12345
Set 29 47 1 17 32
Used 300 225 0 207 133
Group 6790
Set 37 11 11 12
Used 0 0 14 1
Actions by type
Right clicks
445
Selections
390
Control group selections
880
Control groups set
197
Build and train orders
86
Abilities
3
Basic commands
101
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Hundredkg (hundredkg#2541)

113 APM

Heroes

  • PaladinLevel 2

Units

  • Rifleman11
  • Peasant10

Buildings

  • Farm6
  • Blacksmith1
  • Barracks1
  • Altar of Kings1
  • Keep1

Upgrades

  • Gunpowder

Items

  • Dust of Appearance1

Control groups

Group 1345
Set 31 3 1 2
Used 101 5 44 57
Actions by type
Right clicks
292
Selections
152
Control group selections
207
Control groups set
37
Build and train orders
48
Abilities
7
Basic commands
67
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

HumanData incomplete
5,730

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,433 1:51 2,865 3:43 4,298 5:35 5,730 7:27
Army1,890
Economy1,660
Production500
Technology470
Support1,210

Partial spend: actions with unknown prices are excluded.

Human
4,460

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,433 1:51 2,865 3:43 4,298 5:35 5,730 7:27
Army2,255
Economy750
Production340
Technology320
Support795
7:27 / 7:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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