Replay
  • Night ElfBany
    1. Demon Hunter, level 6
    2. Pandaren Brewmaster, level 4
  • HumanHawK
    1. Archmage, level 4
    2. Mountain King, level 4
vs
Game length
00:33:37
Patch
1.26
Downloads
89
Echo Isles
Game
1v1 on patch 1.26 (build 6059)
File
.w3g
Uploaded
Apr 5, 2018 by x3-DemoN
Game breakdown

Bany (happybany)

220 APM

Heroes

  • Demon HunterLevel 6
  • Pandaren BrewmasterLevel 4

Units

  • Wisp38
  • Druid of the Claw15
  • Dryad11
  • Forest Troll Shadow Priest6
  • Forest Troll Berserker5
  • Ogre Mauler3
  • Mud Golem3
  • Archer1

Buildings

  • Moon Well18
  • Ancient of Lore4
  • Tree of Ages3
  • Tree of Eternity2
  • Ancient of Wonders2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Life1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Ultravision
  • Druid of the Claw TrainingLevel 3
  • Well SpringLevel 2
  • Strength of the Wild
  • Reinforced HidesLevel 3
  • Nature's Blessing
  • Mark of the ClawLevel 2

Items

  • Anti-magic Potion5
  • Scroll of Healing4
  • Scroll of Town Portal4
  • Lesser Clarity Potion3
  • Moonstone2
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 12345
Set 118 101 29 5 1
Used 629 546 225 294 408
Group 67890
Set 3 2 1 4 1
Used 202 117 0 6 2
Actions by type
Right clicks
2523
Selections
1363
Control group selections
2429
Control groups set
265
Build and train orders
326
Abilities
161
Basic commands
236
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
6

HawK (LookAround)

246 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 4

Units

  • Peasant41
  • Footman12
  • Mortar Team8
  • Spell Breaker6
  • Sorceress4
  • Priest3
  • Flying Machine3
  • Forest Troll Shadow Priest1

Buildings

  • Scout Tower30
  • Guard Tower26
  • Farm10
  • Arcane Tower8
  • Keep4
  • Lumber Mill3
  • Arcane Vault3
  • Altar of Kings2
  • Town Hall2
  • Arcane Sanctum2
  • Barracks1
  • Blacksmith1
  • Workshop1
  • Castle1

Upgrades

  • DefendLevel 2
  • MasonryLevel 2
  • Lumber Harvesting
  • PlatingLevel 2
  • GunpowderLevel 2
  • SwordsLevel 2
  • Flare
  • Priest TrainingLevel 2
  • Sorceress TrainingLevel 2
  • Fragmentation Shards

Items

  • Scroll of Healing9
  • Scroll of Regeneration3
  • Lesser Clarity Potion3
  • Potion of Lesser Invulnerability3
  • Ivory Tower3
  • Dust of Appearance2
  • Boots of Speed2
  • Scroll of Town Portal2
  • Potion of Invisibility1
  • Tome of Retraining1

Control groups

Group 12345
Set 123 27 19 13 4
Used 1341 802 483 210 193
Group 6780
Set 2 3 1 1
Used 19 36 57 2
Actions by type
Right clicks
2519
Selections
1400
Control group selections
3143
Control groups set
193
Build and train orders
252
Abilities
167
Basic commands
436
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Timeline

NightelfData incomplete
23,585

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,034 8:24 12,068 16:48 18,101 25:12 24,135 33:37
Army9,280
Economy2,620
Production1,100
Technology1,970
Support8,615

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
24,135

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,034 8:24 12,068 16:48 18,101 25:12 24,135 33:37
Army5,840
Economy3,845
Production960
Technology4,270
Support9,220

Partial spend: actions with unknown prices are excluded.

33:37 / 33:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays