Replay
  • UndeadKraV
    1. Crypt Lord, level 6
    2. Death Knight, level 7
    3. Lich, level 7
  • HumanCrunCher
    1. Archmage, level 7
    2. Mountain King, level 5
    3. Paladin, level 5
vs
Game length
00:42:36
Patch
1.35
Downloads
171
Concealed Hill
Download map
Highlight
Gold highlight
Game
1v1 on patch 1.35
File
.w3g
Uploaded
Jan 23, 2023 by x3-DemoN
Game breakdown

KraV (KraV#21403)

193 APM

Heroes

  • Crypt LordLevel 6
  • Death KnightLevel 7
  • LichLevel 7

Units

  • Necromancer15
  • Ghoul12
  • Obsidian Statue11
  • Acolyte10
  • Meatwagon6
  • Crypt Fiend5
  • Banshee5
  • Abomination3

Buildings

  • Ziggurat9
  • Nerubian Tower3
  • Crypt2
  • Altar of Darkness2
  • Tomb of Relics2
  • Halls of the Dead2
  • Spirit Tower2
  • Temple of the Damned2
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Necropolis1

Upgrades

  • Destroyer Form
  • Ghoul Frenzy
  • Creature Attack
  • Web
  • Creature CarapaceLevel 2
  • Disease Cloud
  • Banshee TrainingLevel 2
  • Exhume CorpsesLevel 2
  • Skeletal Mastery
  • Necromancer Training

Items

  • Potion of Mana5
  • Potion of Lesser Invulnerability3
  • Rod of Necromancy2
  • Scroll of Town Portal2
  • Scroll of Protection2
  • Potion of Healing2
  • Staff of Teleportation1
  • Orb of Corruption1
  • Scroll of Healing1

Control groups

Group 1234
Set 372 254 34 5
Used 821 617 153 0
Actions by type
Right clicks
3500
Selections
1600
Control group selections
1591
Control groups set
665
Build and train orders
338
Abilities
232
Basic commands
216
Item uses
17
Subgroup switches
0
Units removed from queue
0
Escape presses
0

CrunCher (CrunCher#1245)

205 APM

Heroes

  • ArchmageLevel 7
  • Mountain KingLevel 5
  • PaladinLevel 5

Units

  • Peasant35
  • Flying Machine20
  • Footman9
  • Knight9
  • Spell Breaker8
  • Priest7
  • Mortar Team5
  • Sorceress4

Buildings

  • Scout Tower17
  • Farm12
  • Guard Tower12
  • Arcane Tower5
  • Altar of Kings3
  • Arcane Vault3
  • Town Hall2
  • Keep2
  • Workshop2
  • Arcane Sanctum2
  • Barracks1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber Harvesting
  • MasonryLevel 2
  • Defend
  • PlatingLevel 2
  • SwordsLevel 3
  • Priest TrainingLevel 2
  • Animal War Training
  • Flak Cannons
  • Fragmentation Shards
  • Flare
  • Control Magic
  • Sorceress Training

Items

  • Scroll of Regeneration9
  • Scroll of Healing8
  • Lesser Clarity Potion8
  • Potion of Healing6
  • Potion of Lesser Invulnerability4
  • Potion of Mana4
  • Staff of Sanctuary3
  • Ivory Tower3
  • Scroll of Town Portal2

Control groups

Group 123567
Set 118 26 26 8 1 1
Used 850 554 216 148 49 136
Actions by type
Right clicks
3478
Selections
2047
Control group selections
1953
Control groups set
180
Build and train orders
429
Abilities
256
Basic commands
247
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
18

Timeline

UndeadData incomplete
20,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,876 10:39 13,753 21:18 20,629 31:57 27,505 42:36
Army9,765
Economy975
Production1,210
Technology2,255
Support6,150

Partial spend: actions with unknown prices are excluded.

Human
27,505

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,876 10:39 13,753 21:18 20,629 31:57 27,505 42:36
Army9,605
Economy3,395
Production1,280
Technology2,700
Support10,525
42:36 / 42:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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