Replay
  • HumanHappy
    1. Archmage, level 4
    2. Mountain King, level 2
  • HumanKroLu
    1. Archmage, level 3
    2. Pandaren Brewmaster, level 1
vs
Game length
00:06:54
Patch
1.35
Downloads
44
Springtime 1.3
Game
1v1 on patch 1.35
File
.w3g
Uploaded
Jan 20, 2023 by kover2177
Game breakdown

Happy (Happy#2384)

298 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 2

Units

  • Peasant13
  • Footman6
  • Ice Troll Berserker3

Buildings

  • Farm7
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Arcane Sanctum1

Items

  • Boots of Speed1

Control groups

Group 12345
Set 37 27 2 10 18
Used 267 242 0 127 138
Group 6790
Set 20 6 7 7
Used 0 0 4 2
Actions by type
Right clicks
463
Selections
387
Control group selections
780
Control groups set
134
Build and train orders
89
Abilities
5
Basic commands
152
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

KroLu (KroLo#11461)

300 APM

Heroes

  • ArchmageLevel 3
  • Pandaren BrewmasterLevel 1

Units

  • Peasant9
  • Footman8

Buildings

  • Farm4
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1

Upgrades

  • Lumber Harvesting

Items

  • Boots of Speed1

Control groups

Group 12356
Set 87 28 5 4 3
Used 101 80 6 210 227
Actions by type
Right clicks
940
Selections
202
Control group selections
624
Control groups set
127
Build and train orders
62
Abilities
5
Basic commands
68
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
4,240

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,060 1:43 2,120 3:27 3,180 5:10 4,240 6:54 U U U
Army1,545
Economy975
Production490
Technology390
Support840
Human
3,605

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,060 1:43 2,120 3:27 3,180 5:10 4,240 6:54
Army1,080
Economy675
Production640
Technology390
Support820
6:54 / 6:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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