Replay
  • HumanInspired
    1. Mountain King, level 5
    2. Blood Mage, level 3
    3. Paladin, level 2
  • Night Elf4uvakcool
    1. Demon Hunter, level 6
    2. Pandaren Brewmaster, level 6
vs
Game length
00:22:58
Patch
1.35
Downloads
31
Shallow Grave
Game
1v1 on patch 1.35
File
.w3g
Uploaded
Jan 20, 2023 by kover2177
Game breakdown

Inspired (Inspired#21581)

198 APM

Heroes

  • Mountain KingLevel 5
  • Blood MageLevel 3
  • PaladinLevel 2

Units

  • Peasant25
  • Footman12
  • Knight11
  • Spell Breaker6
  • Goblin Sapper5
  • Mortar Team5
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker2
  • Mud Golem1
  • Goblin Zeppelin1
  • Goblin Shredder1
  • Siege Engine1
  • Flying Machine1
  • Priest1

Buildings

  • Farm10
  • Scout Tower7
  • Guard Tower5
  • Altar of Kings3
  • Arcane Tower3
  • Arcane Vault2
  • Arcane Sanctum2
  • Workshop2
  • Barracks1
  • Lumber Mill1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Castle1

Upgrades

  • Masonry
  • Lumber HarvestingLevel 2
  • Swords
  • Gunpowder
  • Fragmentation Shards
  • Flying Machine Bombs

Items

  • Lesser Clarity Potion7
  • Scroll of Regeneration5
  • Potion of Healing2
  • Scroll of Town Portal2
  • Ivory Tower2
  • Staff of Sanctuary1

Control groups

Group 1234567
Set 63 11 13 3 2 1 1
Used 535 271 47 117 69 167 30
Actions by type
Right clicks
1457
Selections
1107
Control group selections
1236
Control groups set
94
Build and train orders
222
Abilities
135
Basic commands
307
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
4

4uvakcool (МАРС#21628)

258 APM

Heroes

  • Demon HunterLevel 6
  • Pandaren BrewmasterLevel 6

Units

  • Wisp27
  • Druid of the Claw7
  • Dryad5
  • Huntress3
  • Faerie Dragon3
  • Archer1
  • Goblin Zeppelin1
  • Chimaera1

Buildings

  • Moon Well6
  • Ancient of War4
  • Ancient of Lore4
  • Chimaera Roost3
  • Ancient of Wonders2
  • Tree of Life2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Ages1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Nature's Blessing
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Ultravision
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 2
  • Mark of the Claw

Items

  • Lesser Clarity Potion3
  • Scroll of Healing3
  • Staff of Teleportation2
  • Staff of Preservation2
  • Scroll of Town Portal2
  • Orb of Venom1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1

Control groups

Group 123456
Set 65 33 5 1 6 4
Used 856 584 290 210 23 6
Actions by type
Right clicks
2516
Selections
945
Control group selections
1969
Control groups set
114
Build and train orders
138
Abilities
134
Basic commands
172
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
18,965

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,741 5:48 9,483 11:37 14,224 17:26 18,965 23:15
Army9,650
Economy2,260
Production1,280
Technology1,400
Support4,375
Nightelf
14,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,741 5:48 9,483 11:37 14,224 17:26 18,965 23:15
Army4,260
Economy2,300
Production1,970
Technology1,000
Support5,130
23:15 / 23:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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