Replay
  • Night ElfDise
    1. Demon Hunter, level 2
  • HumanWilQ
    1. Goblin Tinker, level 1
vs
Game length
00:04:38
Patch
1.35
Downloads
60
Last Refuge 1.5
Download map
Game
1v1 on patch 1.35
File
.w3g
Uploaded
Jan 20, 2023 by kover2177
Game breakdown

Dise (DiSe22#2860)

222 APM

Heroes

  • Demon HunterLevel 2

Units

  • Wisp18
  • Archer5

Buildings

  • Moon Well4
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1

Control groups

Group 123456
Set 2 5 1 1 1 1
Used 1 38 11 136 133 154
Actions by type
Right clicks
304
Selections
133
Control group selections
473
Control groups set
11
Build and train orders
38
Abilities
13
Basic commands
30
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

WilQ (KAMOCKI#2983)

167 APM

Heroes

  • Goblin TinkerLevel 1

Units

  • Peasant12
  • Footman8

Buildings

  • Farm4
  • Scout Tower2
  • Barracks1
  • Altar of Kings1
  • Lumber Mill1
  • Arcane Tower1
  • Guard Tower1

Items

  • Staff of Teleportation1

Control groups

Group 12345
Set 6 4 52 13 33
Used 6 4 91 43 41
Actions by type
Right clicks
303
Selections
108
Control group selections
185
Control groups set
108
Build and train orders
29
Abilities
4
Basic commands
0
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Nightelf
3,100

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 778 1:09 1,555 2:19 2,333 3:28 3,110 4:38
Army650
Economy1,080
Production330
Technology320
Support720
Human
3,110

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 778 1:09 1,555 2:19 2,333 3:28 3,110 4:38
Army1,080
Economy900
Production340
Technology140
Support650
4:38 / 4:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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