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  • UndeadSheik
    1. Death Knight, level 3
vs
Game length
00:06:21
Patch
1.35
Downloads
27
Tidehunters 1.2
Download map
Game
1v1 on patch 1.35
File
.w3g
Uploaded
Jan 20, 2023 by kover2177
Game breakdown

Link (German player) (Link#23559)

134 APM

Heroes

  • BeastmasterLevel 2

Units

  • Archer12
  • Wisp10
  • Huntress1

Buildings

  • Moon Well4
  • Hunter's Hall2
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Ancient of Lore1

Items

  • Boots of Speed1

Control groups

Group 1234
Set 23 1 13 3
Used 109 61 58 2
Actions by type
Right clicks
353
Selections
113
Control group selections
230
Control groups set
40
Build and train orders
37
Abilities
3
Basic commands
27
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Sheik (sheik#2417)

229 APM

Heroes

  • Death KnightLevel 3

Units

  • Acolyte8
  • Ghoul6

Buildings

  • Ziggurat3
  • Altar of Darkness2
  • Crypt1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Necropolis1

Items

  • Rod of Necromancy1
  • Sacrificial Skull1
  • Dust of Appearance1

Control groups

Group 123457
Set 36 1 3 11 2 3
Used 268 51 136 10 0 22
Actions by type
Right clicks
537
Selections
207
Control group selections
487
Control groups set
56
Build and train orders
39
Abilities
29
Basic commands
59
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
4,550

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,138 1:35 2,275 3:10 3,413 4:45 4,550 6:21
Army1,755
Economy600
Production485
Technology320
Support1,390
Undead
3,380

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,138 1:35 2,275 3:10 3,413 4:45 4,550 6:21
Army720
Economy825
Production560
Technology420
Support855
6:21 / 6:21
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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