Replay
  • UndeadDarkness
    1. Death Knight, level 3
  • Night ElfNase
    1. Keeper of the Grove, level 2
    2. Demon Hunter, level 1
vs
Game length
00:07:32
Patch
1.34
Downloads
42
Shallow Grave
Game
1v1 on patch 1.34
File
.w3g
Uploaded
Jan 18, 2023 by kover2177
Game breakdown

Darkness (Darkness#26456)

263 APM

Heroes

  • Death KnightLevel 3

Units

  • Ghoul20
  • Acolyte7

Buildings

  • Ziggurat5
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Items

  • Rod of Necromancy2
  • Sacrificial Skull2
  • Dust of Appearance2

Control groups

Group 123456
Set 29 7 2 3 2 2
Used 164 21 153 28 45 141
Actions by type
Right clicks
817
Selections
414
Control group selections
552
Control groups set
45
Build and train orders
64
Abilities
9
Basic commands
48
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Nase (Nase#21778)

184 APM

Heroes

  • Keeper of the GroveLevel 2
  • Demon HunterLevel 1

Units

  • Wisp14
  • Huntress3
  • Archer1

Buildings

  • Moon Well3
  • Tree of Life2
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient of Wonders1

Upgrades

  • Ultravision

Items

  • Staff of Teleportation1

Control groups

Group 134
Set 21 3 1
Used 100 175 202
Actions by type
Right clicks
598
Selections
186
Control group selections
477
Control groups set
25
Build and train orders
32
Abilities
18
Basic commands
8
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Undead
5,735

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,434 1:53 2,868 3:46 4,301 5:39 5,735 7:32
Army2,400
Economy525
Production520
Technology645
Support1,645
Nightelf
4,225

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,434 1:53 2,868 3:46 4,301 5:39 5,735 7:32
Army715
Economy1,520
Production630
Technology370
Support990
7:32 / 7:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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