Replay
  • UndeadDarkness
    1. Crypt Lord, level 4
  • HumanSunny
    1. Archmage, level 4
vs
Game length
00:09:37
Patch
1.34
Downloads
49
Tidehunters 1.2
Download map
Game
1v1 on patch 1.34
File
.w3g
Uploaded
Jan 18, 2023 by kover2177
Game breakdown

Darkness (Darkness#26456)

231 APM

Heroes

  • Crypt LordLevel 4

Units

  • Ghoul22
  • Acolyte11
  • Crypt Fiend4

Buildings

  • Ziggurat7
  • Crypt2
  • Nerubian Tower2
  • Necropolis2
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Black Citadel1

Items

  • Rod of Necromancy2
  • Sacrificial Skull1
  • Dust of Appearance1

Control groups

Group 123456
Set 38 5 4 2 2 2
Used 163 74 149 45 28 118
Actions by type
Right clicks
920
Selections
498
Control group selections
577
Control groups set
53
Build and train orders
101
Abilities
5
Basic commands
22
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Sunny (Sunny#23708)

156 APM

Heroes

  • ArchmageLevel 4

Units

  • Peasant19
  • Footman16

Buildings

  • Farm5
  • Scout Tower3
  • Arcane Tower3
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Keep1
  • Town Hall1
  • Lumber Mill1
  • Castle1

Items

  • Staff of Teleportation1

Control groups

Group 123456
Set 33 2 11 2 4 3
Used 119 3 25 86 61 88
Actions by type
Right clicks
721
Selections
193
Control group selections
382
Control groups set
55
Build and train orders
91
Abilities
3
Basic commands
12
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
8,020

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,005 2:24 4,010 4:48 6,015 7:12 8,020 9:37
Army3,500
Economy1,275
Production580
Technology845
Support1,820
Human
6,050

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,005 2:24 4,010 4:48 6,015 7:12 8,020 9:37
Army2,160
Economy1,810
Production340
Technology850
Support890
9:37 / 9:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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