Replay
  • OrcCH1LLeR
    1. Far Seer, level 2
    2. Firelord, level 1
  • OrcTapioN
    1. Far Seer, level 2
    2. Shadow Hunter, level 1
vs
Game length
00:06:36
Patch
1.34
Downloads
53
Tidehunters 1.2
Download map
Game
1v1 on patch 1.34
File
.w3g
Uploaded
Jan 18, 2023 by kover2177
Game breakdown

CH1LLeR (cH1LLeR#2698)

318 APM

Heroes

  • Far SeerLevel 2
  • FirelordLevel 1

Units

  • Peon7
  • Grunt5

Buildings

  • Orc Burrow3
  • Voodoo Lounge3
  • Watch Tower3
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • War Mill1

Upgrades

  • Reinforced Defenses

Items

  • Potion of Healing1

Control groups

Group 12567
Set 111 1 15 76 58
Used 76 0 218 196 53
Actions by type
Right clicks
947
Selections
217
Control group selections
543
Control groups set
261
Build and train orders
52
Abilities
1
Basic commands
39
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

TapioN (TapioN#2351)

193 APM

Heroes

  • Far SeerLevel 2
  • Shadow HunterLevel 1

Units

  • Troll Headhunter/Berserker9
  • Peon7

Buildings

  • Orc Burrow3
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Spirit Lodge1

Control groups

Group 12356
Set 18 13 1 5 1
Used 54 47 0 20 0
Group 7890
Set 1 1 1 1
Used 0 27 92 106
Actions by type
Right clicks
443
Selections
303
Control group selections
346
Control groups set
42
Build and train orders
42
Abilities
3
Basic commands
74
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Orc
3,830

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 958 1:39 1,915 3:18 2,873 4:57 3,830 6:36
Army1,000
Economy525
Production360
Technology390
Support1,555
Orc
3,380

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 958 1:39 1,915 3:18 2,873 4:57 3,830 6:36
Army1,215
Economy525
Production510
Technology315
Support815
6:36 / 6:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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