Replay
  • UndeadDarkness
    1. Death Knight, level 4
    2. Lich, level 3
    3. Dark Ranger, level 4
  • HumanHammBamm
    1. Archmage, level 3
    2. Mountain King, level 1
vs
Game length
00:17:45
Patch
1.34
Downloads
33
Springtime 1.3
Game
1v1 on patch 1.34
File
.w3g
Uploaded
Jan 18, 2023 by Stowka
Game breakdown

Darkness (Darkness#26456)

255 APM

Heroes

  • Death KnightLevel 4
  • LichLevel 3
  • Dark RangerLevel 4

Units

  • Crypt Fiend9
  • Acolyte7
  • Obsidian Statue4
  • Ghoul2
  • Abomination2

Buildings

  • Ziggurat7
  • Altar of Darkness2
  • Spirit Tower2
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Destroyer Form
  • Creature Attack
  • Web
  • Disease Cloud

Items

  • Rod of Necromancy4
  • Orb of Corruption1
  • Potion of Invisibility1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 35 7 2 2 2 2
Used 309 289 192 50 47 175
Actions by type
Right clicks
1982
Selections
1175
Control group selections
1062
Control groups set
50
Build and train orders
113
Abilities
70
Basic commands
16
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

HammBamm (HammBamm#21856)

169 APM

Heroes

  • ArchmageLevel 3
  • Mountain KingLevel 1

Units

  • Peasant30
  • Footman11
  • Spell Breaker6
  • Priest2
  • Sorceress1

Buildings

  • Farm5
  • Scout Tower5
  • Guard Tower3
  • Arcane Sanctum3
  • Altar of Kings2
  • Arcane Tower2
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Defend
  • Lumber HarvestingLevel 3

Items

  • Scroll of Regeneration5
  • Lesser Clarity Potion4
  • Potion of Healing3
  • Potion of Mana1
  • Mechanical Critter1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 12456
Set 81 16 9 1 2
Used 181 14 64 52 22
Actions by type
Right clicks
1703
Selections
606
Control group selections
333
Control groups set
109
Build and train orders
141
Abilities
24
Basic commands
25
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Timeline

Undead
9,035

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,755 4:26 5,510 8:52 8,265 13:18 11,020 17:45
Army3,455
Economy525
Production700
Technology1,260
Support3,095
HumanData incomplete
11,020

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,755 4:26 5,510 8:52 8,265 13:18 11,020 17:45
Army3,200
Economy2,635
Production970
Technology820
Support3,395

Partial spend: actions with unknown prices are excluded.

17:45 / 17:45
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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