Replay
  • Night ElfSeTh
    1. Keeper of the Grove, level 3
  • HumanWilQ
    1. Beastmaster, level 3
vs
Game length
00:09:13
Patch
1.34
Downloads
56
Amazonia
Download map
Game
1v1 on patch 1.34
File
.w3g
Uploaded
Jan 13, 2023 by kover2177
Game breakdown

SeTh (SeTh#23106)

156 APM

Heroes

  • Keeper of the GroveLevel 3

Units

  • Wisp19
  • Archer14
  • Goblin Sapper1

Buildings

  • Moon Well7
  • Ancient of War3
  • Hunter's Hall3
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient Protector2

Items

  • Circlet of Nobility1

Control groups

Group 12
Set 21 2
Used 164 84
Actions by type
Right clicks
692
Selections
276
Control group selections
248
Control groups set
23
Build and train orders
50
Abilities
24
Basic commands
54
Item uses
5
Subgroup switches
0
Units removed from queue
10
Escape presses
0

WilQ (KAMOCKI#2983)

158 APM

Heroes

  • BeastmasterLevel 3

Units

  • Peasant19
  • Footman12
  • Goblin Shredder1

Buildings

  • Scout Tower11
  • Guard Tower9
  • Farm5
  • Arcane Tower2
  • Barracks1
  • Altar of Kings1
  • Lumber Mill1
  • Arcane Vault1

Upgrades

  • Defend
  • Masonry

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration1

Control groups

Group 12345
Set 19 10 44 16 37
Used 6 1 111 51 58
Actions by type
Right clicks
656
Selections
277
Control group selections
227
Control groups set
126
Build and train orders
95
Abilities
0
Basic commands
21
Item uses
0
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Timeline

Nightelf
6,500

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,625 2:18 3,250 4:36 4,875 6:54 6,500 9:13
Army2,035
Economy1,140
Production810
Technology0
Support2,515
Human
6,025

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,625 2:18 3,250 4:36 4,875 6:54 6,500 9:13
Army1,995
Economy1,425
Production340
Technology920
Support1,345
9:13 / 9:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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