Replay
  • HumanLeon
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 3
  • UndeadVankor
    1. Crypt Lord, level 5
    2. Death Knight, level 4
    3. Lich, level 4
vs
Game length
00:19:28
Patch
1.34
Downloads
53
Tidehunters 1.2
Download map
Game
1v1 on patch 1.34
File
.w3g
Uploaded
Jan 6, 2023 by kover2177
Game breakdown

Leon (Leon#23655)

454 APM

Heroes

  • ArchmageLevel 4
  • Mountain KingLevel 3
  • PaladinLevel 3

Units

  • Peasant18
  • Footman13
  • Spell Breaker11
  • Flying Machine8
  • Knight6
  • Sorceress3
  • Priest2

Buildings

  • Farm12
  • Scout Tower3
  • Castle2
  • Arcane Sanctum2
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Workshop1

Upgrades

  • Lumber HarvestingLevel 2
  • Priest Training
  • PlatingLevel 3
  • SwordsLevel 4
  • Flak Cannons
  • Control MagicLevel 2
  • Animal War Training
  • Sorceress Training

Items

  • Staff of Sanctuary2
  • Staff of Teleportation1
  • Potion of Invisibility1
  • Dust of Appearance1
  • Potion of Healing1
  • Scroll of Town Portal1
  • Tome of Retraining1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 214 33 116 20 51 6 2
Used 1723 923 447 169 688 77 16
Actions by type
Right clicks
2713
Selections
1048
Control group selections
4043
Control groups set
442
Build and train orders
185
Abilities
113
Basic commands
187
Item uses
4
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Vankor (Atlas#24990)

274 APM

Heroes

  • Crypt LordLevel 5
  • Death KnightLevel 4
  • LichLevel 4

Units

  • Acolyte17
  • Ghoul13
  • Abomination8
  • Crypt Fiend4
  • Obsidian Statue2

Buildings

  • Ziggurat7
  • Altar of Darkness3
  • Graveyard3
  • Crypt2
  • Nerubian Tower2
  • Necropolis2
  • Slaughterhouse2
  • Tomb of Relics1
  • Halls of the Dead1
  • Black Citadel1

Upgrades

  • Creature AttackLevel 2
  • Ghoul Frenzy
  • Destroyer Form
  • Disease Cloud
  • Web
  • Unholy Armor
  • Unholy StrengthLevel 2
  • Cannibalize

Items

  • Scroll of Healing5
  • Potion of Lesser Invulnerability3
  • Scroll of Town Portal2
  • Potion of Mana2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Boots of Speed1
  • Orb of Corruption1
  • Potion of Healing1

Control groups

Group 1234560
Set 88 83 118 6 7 11 1
Used 375 57 409 216 206 128 4
Actions by type
Right clicks
2043
Selections
870
Control group selections
1395
Control groups set
314
Build and train orders
136
Abilities
69
Basic commands
424
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

HumanData incomplete
15,925

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,981 4:52 7,963 9:44 11,944 14:36 15,925 19:28
Army7,125
Economy1,735
Production780
Technology1,470
Support4,815

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
15,205

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,981 4:52 7,963 9:44 11,944 14:36 15,925 19:28
Army4,740
Economy1,725
Production1,220
Technology1,270
Support6,250

Partial spend: actions with unknown prices are excluded.

19:28 / 19:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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