Replay
  • HumanJTZ
    1. Archmage, level 4
    2. Pandaren Brewmaster, level 4
    3. Paladin, level 5
  • UndeadVankor
    1. Crypt Lord, level 9
    2. Death Knight, level 7
    3. Lich, level 5
vs
Game length
00:25:21
Patch
1.34
Downloads
39
Tidehunters 1.2
Download map
Game
1v1 on patch 1.34
File
.w3g
Uploaded
Jan 6, 2023 by kover2177
Game breakdown

JTZ (JTZ#11485)

227 APM

Heroes

  • ArchmageLevel 4
  • Pandaren BrewmasterLevel 4
  • PaladinLevel 5

Units

  • Peasant21
  • Footman18
  • Flying Machine18
  • Spell Breaker13
  • Knight7

Buildings

  • Farm10
  • Scout Tower7
  • Barracks2
  • Arcane Tower2
  • Lumber Mill2
  • Guard Tower2
  • Workshop2
  • Altar of Kings1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • Lumber Harvesting
  • Defend
  • SwordsLevel 2
  • PlatingLevel 5
  • Flak Cannons
  • Control Magic
  • Animal War Training

Items

  • Lesser Clarity Potion7
  • Staff of Sanctuary4
  • Scroll of Regeneration3
  • Scroll of Town Portal3
  • Scroll of Healing2
  • Potion of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 12356
Set 175 3 43 28 1
Used 701 56 391 35 56
Group 7890
Set 1 1 2 1
Used 203 55 109 135
Actions by type
Right clicks
2186
Selections
997
Control group selections
1741
Control groups set
255
Build and train orders
259
Abilities
125
Basic commands
102
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Vankor (Atlas#24990)

249 APM

Heroes

  • Crypt LordLevel 9
  • Death KnightLevel 7
  • LichLevel 5

Units

  • Acolyte43
  • Ghoul21
  • Crypt Fiend8
  • Obsidian Statue5
  • Abomination4

Buildings

  • Ziggurat8
  • Nerubian Tower5
  • Necropolis3
  • Altar of Darkness2
  • Crypt2
  • Black Citadel2
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1

Upgrades

  • Creature AttackLevel 6
  • Destroyer FormLevel 2
  • WebLevel 2
  • Creature Carapace
  • Disease CloudLevel 2
  • Unholy ArmorLevel 2

Items

  • Scroll of Town Portal5
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Wand of Illusion2
  • Potion of Mana2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Orb of Corruption1
  • Claws of Attack +61

Control groups

Group 1234560
Set 103 66 99 6 6 5 1
Used 510 37 512 200 197 140 6
Actions by type
Right clicks
2344
Selections
1187
Control group selections
1602
Control groups set
286
Build and train orders
219
Abilities
123
Basic commands
476
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

HumanData incomplete
18,910

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,823 6:20 9,645 12:40 14,468 19:00 19,290 25:21
Army8,740
Economy1,960
Production930
Technology1,370
Support5,910

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
19,290

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,823 6:20 9,645 12:40 14,468 19:00 19,290 25:21
Army6,200
Economy3,900
Production900
Technology1,795
Support6,495

Partial spend: actions with unknown prices are excluded.

25:21 / 25:21
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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